Update 5.1.5
[h3]⚖ BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
[h3]🎨 FAN ART[/h3]
"The Microbes" by @true_boxed.in:

[h3]P.S. Steam Community Items coming soon![/h3]
- (turret) Commander: Cooling Rate 100/s → 75/s.
- (turret) Bouncer: Cooling Rate 100/s → 125/s, Cooling Delay 1s → 1.25s.
- (turret) Daisy: Cooling Rate 100/s → 75/s, Cooling Delay 1s → 0.75s.
- (turret) Hotdog: Accuracy +40% → +50%.
- (turret) Psyker:
- Projectiles now orbit much closer.
- Range +500% → +600%.
- Firerate -70% → -60%.
- Hitscan weapons now have 360° Accuracy (like Saturn).
- Description now mentions that it has +100% Knockback (it's always had this modifier).
- Projectiles now orbit much closer.
- (turret) Kaleido:
- For each A Submachine Gun: Firerate +10% → +15%.
- For each C Pistol: Accuracy/Range/Speed +25% → +30%.
- For each G Shotgun: Size/Knockback +50% → +70%.
- For each T Bomb: Damage +10% → +15%.
- For each A Submachine Gun: Firerate +10% → +15%.
- (turret) Colossus:
- Heat Max 100 → 125.
- Cooling Rate 100/s → 75/s.
- Heat Max 100 → 125.
- (turret) Boombox:
- Cooling Rate 75/s → 100/s.
- Cooling Delay 1s → 1.25/s.
- Cooling Rate 75/s → 100/s.
- (perk) Glue: Also prevents microbes from spewing offspring when eliminated.
[h3]🔄 CHANGES[/h3]
- There's now a little pop-up on the weapon evolution and ARSENAL menu that points out the filter buttons (If you've already played a bit, there's a chance it may not show for you).
[h3]🔨 FIXES[/h3]
- (turret) Dragoon: Projectiles with Bounce weren't able to bounce. (fair warning though: ricocheting bounce projectiles can be a bit weird sometimes).
- (turret) Crane: Would face instant destruction if you start a run with the Scalpel + Hemostat perks.
- (perk) Saline, Hemostat: These can now work together.
- Forgot to add a song to CREDITS: "Artificial Emotions" by Timothy Kulig (menu music).
- (mode) Abyss Mode: The Abyss would occasionally remain invincible for longer than it should be.
- Changed the old Briefcase-related SETUP tip to match its current function.
- Projectiles with bounce that grew to be the size of the visible area could cause the game to chug - I thought I had fixed this before but there some holes in the way I tried to do so.
- Low Knockback values would sometimes deal no Knockback when applied to enemies.
[h3]🎨 FAN ART[/h3]
"The Microbes" by @true_boxed.in:

[h3]P.S. Steam Community Items coming soon![/h3]