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  3. Update 5.1.6

Update 5.1.6

[h3]⚖ BALANCE[/h3]
  • (turret) Boombox: Projectile scale dynamically changes with music, but will now only have half as much of an effect on explosions and areas.
  • The especially rare weapon mods are significantly less rare now.
  • (weapon mod) Damage +40%, Speed -50%: Speed -50% → Speed -60%.
  • (weapon mod) Size +100%, Speed -30%: Speed -30% → Speed -70%.
  • (weapon mod) Size +150%, Firerate -15%: Size +150% → +200%, Firerate -15% → -25%, $20 → $30.
  • (weapon mod) Size +200%, Speed -70%: Size +200% → +150%, Speed -70% → Range -30%, $40 → $25.
  • (weapon mod) Firerate +30%: Added Speed +50%.
  • (weapon mod) Damage +30%: Added Knockback +30%.
  • (weapon mod) Critical Chance +30%: Added Speed -30%.


[h3]🔄 CHANGES[/h3]
  • Various Weapon Mod icons have changed based on the above balance changes.
  • Gonna do something crazy here… Instead of having 2 Banishes per mode cleared at Depth 5… I'll let you have 3. This means that, if you've cleared all of the current modes at Depth 5 at least once, you'll have 18 Banishes at your disposal. I think this is fair, because
    • Weapon & Turret Mod colour still need to be compatible anyways.
    • Even if you used all your Banishes on Weapon Mods, 58% of them will still be unbanished.
    • It takes time to actually get all these Banishes.
  • The # of the current daily dive is shown in the menu title (this provides a clear way to refer to daily dives).
  • Added a few more Daily Dive modifiers.


[h3]🔨 FIXES[/h3]
  • (turret) Dragoon: Fixed explosives ricochetting towards a microbe, then dissappearing right before hitting and not exploding. This is arguably a balance change too, because this is essentially me saying that ricochet doesn't work the same way a Pierce or Bounce (Explosives that have pierced or bounced at least once don't explode on expiry).
  • (turret) Tower, (perk) Stamp:
    • Marks & Stamps would be abnormally large relative to the microbe they're attached to if you had a mutation that increased Microbe Size. These indicator also have a minimum size now, so they won't be impossible to see on tiny microbes.
    • Fixed multiple of each existing at the same time.
    • Microbes simply touching the edges of the visible area won't cause the mark or stamp to move.
  • The Abyss' rotation speed was ignoring the current timescale, which is relevant to turrets like Avarice and Chrono.