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Update 6.0.1

EDIT: This update initially broke ːadnaːːadnaːːcdnaːːtdnaː Burst Anti-Air Missile and ːgdnaːːgdnaːːtdnaːːtdnaː Acid Rain - fixed now! (will still say version 6.0.1)



[h3]⚖ BALANCE[/h3]
  • (weapon) ːadnaːːgdnaːːtdnaːːtdnaː Bubble Blaster: I don't like that a weapon with ːadnaː DNA has a 0.75/s base Firerate - it just ain't right. Thus, Firerate 0.75/s → 1.25/s & Damage 122/s → 73/s (DPS is unchanged).
  • (weapon) ːcdnaːːgdnaːːtdnaːːtdnaː Bubble Burster: -25% base Homing strength.


[h3]🔄 CHANGES[/h3]
  • Various changes to the Intro experience that will help new players understand mechanics and how to make an effective build more easily.
  • The Intro shop tip telling you to press the lock buttons won't be able to appear until you've actually unlocked that feature.
  • The popup explaining the Doubletime feature won't show while in the shop.
  • Text will warn you not to disable Beginner Popups in SETTINGS if you're a new player.
  • I've changed the unlock conditions for some things (in most cases by making them easier to unlock).
  • The copyrighted music notice you see upon first starting the game now mentions that I wasn't the one that added those copyrights (I would never do that to content creators on purpose).
  • Damage numbers will no longer appear when deleting Healthless offspring.


[h3]🔨 FIXES[/h3]
  • (mode) Brood: I said the "Abyssian Hunters join the Fray" mutation wouldn't appear in this mode anymore but never actually made the change until now, oops.
  • (turret) Ramjet: Can no longer get stuck in Mucus Membrane.
  • (turret) Helios, Gauss: Weapons like ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot that have submunitions with submunitions weren't inheriting the bonus Damage & Knockback that scales with Charge.
  • (perk) Generator: It's supposed to unlock after unlocking all game modes, but was only unlocking after you had cleared each mode at Surface Depth.
  • (perk) Aloe: Now properly scales the detonation radius on Proximity weapons (aka the anti-air ones).
  • (weapon) ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot: Will now more consistently produce 3 explosions per split submunition.
  • The rate that weapons which fire submunitions as they travel / while they're alive (ex. ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot) fire those submunitions now properly scales with dynamic Speed changes (ex. the Leaf perk or Gauss turret charged shots).
  • Invisible oversized enemies will no longer show their purple outline while invisible.