Update 6.0.5
[h3]⚖ BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
- Laser weapons will have even more excess Range:
- (weapon) ːcdnaːːcdnaːːcdnaː Laser: Range 125% → 150%.
- (weapon) ːadnaːːcdnaːːcdnaːːcdnaː Laser Repeater: Range 125% → 150%.
- (weapon) ːcdnaːːcdnaːːcdnaːːcdnaː Ion Laser: Range 175% → 250%. 🔭
- (weapon) ːcdnaːːcdnaːːcdnaːːgdnaː Laser Shotgun: Range 125% → 137.5%.
- (weapon) ːcdnaːːcdnaːːcdnaːːtdnaː Tracking Laser: Range 125% → 150%.
- (weapon) ːcdnaːːcdnaːːcdnaː Laser: Range 125% → 150%.
- (weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar: To separate it more from ːcdnaːːgdnaːːgdnaːːtdnaː Splitter Spitter, Firerate 1.125/s → 1.5/s (same DPS as before).
[h3]🔄 CHANGES[/h3]
- The doubletime reminder popup will now dissappear if you activate doubletime.
- The sprites for lasers with Bounce now look a bit less stretched length-wise.
[h3]🔨 FIXES[/h3]
- (weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar: DPS in ARSENAL / on hover is now more reflective of the weapon's performance.
- (weapon) ːcdnaːːgdnaːːgdnaːːtdnaː Splitter Spitter: DPS in ARSENAL / on hover is now more reflective of the weapon's performance.
- Some tips were showing up as "DEVS" instead of "TIPS" on the SETUP menu.
- Knockback can no longer display as being negative.