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Update 5.3.4

[h3]Here's a cool "visual effects improvement" patch before the big 40% OFF sale![/h3]


[h3]⚖ BALANCE[/h3]
  • (turret) Maw: Can now gain Health from eating Abyssian Hunters.


[h3]🔄 CHANGES[/h3]
  • The purple splats (the fast ones when eliminating a microbe and slow, more transparent ones that linger) are now more visible.
  • The purple puffs that appear when a projectile hits a microbe are now much more noticeable + positioned better (I bet a lot of you never even knew there were any - that's how subtle they used to be).
  • Assuming you have Screenshake enabled, there's now a slight (subtle) "recoil" shake when firing, which scales with weapon stats (ex. lower Firerate = more shake). (if anyone desperately wants a setting to disable just recoil shake but not other sources of screenshake, let me know)
  • There's now a simple "muzzle flash" (white poof) effect on turret barrels when firing.
  • (perk) Hemostat: Reworded the last part of its description so that it's clear that it only refers to the heals mentioned at the start of its description.


[h3]🔨 FIXES[/h3]
  • Fixed an error that could occur if you were in the middle of a run while the Daily Dive reset.
  • if you're on the DAILY DIVE screen (before starting the run) and Daily Dive resets, you now get booted to the main menu (this prevents a some bugs & unintuitive occurences).
  • (perk) Coolant: It was able to be unlocked even if you stopped firing via entering the shop.
  • The ːtdnaː Abyssian Hunter was immune to Knockback (and shouldn't have been).
  • Weapons won't continue burst-firing while in a cutscene.
  • Abyssians now render overtop of The Abyss' tendrils.
  • The "mute when paused" setting would play music in pause submenus (it still does in PAUSE → SETTINGS so that you can properly tweak music volume). The hover-over explanation reflects this now, too.
  • Some microbes would look like they're drifting sideways when entering view (primarily microbes with ːgdnaː DNA and ːtdnaː DNA).
  • The game does a much better job at keeping microbes that are supposed to stay within the visible area, inside.