Update 5.3.6
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
- (weapon) ːadnaːːtdnaː Auto Cannon: Renamed to "Autocannon".
- (weapon) ːadnaːːadnaːːadnaː Light Machinegun: Renamed to "Light Machine Gun".
- (weapon) ːadnaːːadnaːːadnaːːcdnaː Burst Machinegun: Renamed to "Burst Machine Gun".
- (weapon) ːadnaːːadnaːːadnaːːtdnaː Micromissile Machinegun: Renamed to "Micromissile Machine Gun".
- These weapons are being renamed because they don't (and shouldn't) inflict Burn:
- (weapon) ːgdnaːːtdnaːːtdnaː Molotov: Renamed to "Acid Launcher".
- (weapon) ːgdnaːːgdnaːːtdnaːːtdnaː Moloflak: Renamed to "Acid Rain".
- (weapon) ːgdnaːːtdnaːːtdnaːːtdnaː Megatov: Renamed to "Antacid Launcher".
- (weapon) ːgdnaːːtdnaːːtdnaː Molotov: Renamed to "Acid Launcher".
[h3]🔨 FIXES[/h3]
- The main menu only shows 3 buttons in the center if you haven't done a run yet; If you closed the game and re-opened it before doing a run, the buttons would show scrunched together vertically instead of with space between them.
- There were some cases where that delay that doesn't let you place an incompatible weapon mod for a few seconds would end up lasting indefinitely (or not let you place the weapon mod on a weapon it is compatible with until you've de-selected and re-selected the item).
- (turret) Viper: If Beginner Tips is on, it would look like Viper's second weapon slot on its second mount from the top comes pre-purchased in the TURRETS menu.
- (perk) Poison: Fixed description, wasn't accurate.
- (perk) Pot: The Size Variation it applied would affect projectiles and their submunitions (which includes explosions) independently - this was a problem, since it could result in things like anti-air weapons having a proximity detonation radius larger than the explosion it produces, which would often cause that explosion to not hit anything.
- Burst Fire would occasionally cause muzzle flashes to appear white.
- (weapon) ːadnaːːcdnaːːgdnaː Bouncey Ball: Uhhh… Yeaaah… That's supposed to be "Bouncy", not "Bouncey"…
- (turret) Dragoon: Explosive projectiles that didn't crit would deal damage twice.