Update 5.3.7
🚨 EDIT 🚨
[h3]First I'd like to mention that Genome Guardian been partnering with various roguelites & shooters to bring you various discounted bundles, including...[/h3]

I'll do a proper announcement bringing attention to various other notable bundles & discounts soon.
Current owners of Genome Guardian can purchase these bundles to get the other game at a discount!
[h3]âš– BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
- Tried to fix FPS Limit in this patch, didn't work, but now it DOES! It's still 5.3.7 but uploaded new ver of it @ 5:00PM EST.
- I'm aware of a bug that causes orbit speed of projectiles (like for Saturn and Psyker) to be affected by monitor refresh rate - will try to have it fixed soon. At the very least, it kinda just ends up being a buff at the moment.
[h3]First I'd like to mention that Genome Guardian been partnering with various roguelites & shooters to bring you various discounted bundles, including...[/h3]


I'll do a proper announcement bringing attention to various other notable bundles & discounts soon.
Current owners of Genome Guardian can purchase these bundles to get the other game at a discount!
[h3]âš– BALANCE[/h3]
- (turret) Bouncer:
- Adding a fun new mechanic: Each time a projectile bounces off of a microbe, it gets +50% Damage (up to +250%).
- Firerate -50% → -60%.
- Removed Knockback +50%.
- Adding a fun new mechanic: Each time a projectile bounces off of a microbe, it gets +50% Damage (up to +250%).
[h3]🔄 CHANGES[/h3]
- Critical Chance is calculated per shot instead of per projectile now, which makes more sense (and prevents some bugs) considering that projectile submunitions inherit their parent projectile's crit status.
[h3]🔨 FIXES[/h3]
- (turret) Tempest: Its unique Knockback effect now applies to Abyssian Hunters.
- (turret) Dragoon: There were instances where non-critting projectiles fired from multi-projectile weapons could ricochet.
- (mode) Abyss Mode: After winning a run and immediately returning to SETUP, pressing the buttons on the MICROBES menu would make Abyssian Hunters appear instead of the microbe.
- Green (or red) buttons for adding weapons & mods to mounts pulse slightly - this pulsing would vary based on how many of those buttons were active at a time, but the rate should be the same (so it is now).
- Microbes that spiral towards you that should be able to stick to your turret, now can.