Update 5.2.0: Steam Community Items!
[h3]🆕 STEAM COMMUNITY ITEMS[/h3]
[h2]Trading cards, badges, emoticons and profile backgrounds are now available for Genome Guardian![/h2]

[h3]⚖ BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
[h3]🎨 FAN ART[/h3]
"Commander, Surge and Bearclaw" by @true_boxed.in (Discord)
ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː
[h2]Trading cards, badges, emoticons and profile backgrounds are now available for Genome Guardian![/h2]

[h3]⚖ BALANCE[/h3]
- (microbe) ːcdnaːːtdnaːːtdnaː Barreola: Offspring Health +100%.
- (microbe) ːadnaːːadnaːːcdnaːːtdnaː Plantaray: Offspring Health +300%.
- (microbe) ːcdnaːːcdnaːːtdnaːːtdnaː Craystructor: Offspring Health +100%.
- (microbe) ːcdnaːːgdnaːːtdnaːːtdnaː Freightslimer: Offspring Health +100%.
- (weapon mod) Damage +20%, Range +20%: Damage +20% → +25%, Range +20% → +25%, ːbiomassː20 → ːbiomassː25.
- (weapon mod) Homing +50%, Size -50%: Size -50% → -30%.
- (weapon mod) Firerate +30%, Speed +50%: Speed +50% → +75%.
- (weapon mod) Firerate +20%, Knockback +40%: Firerate +20% → +25%, Knockback +40% → +50%, ːbiomassː20 → ːbiomassː25.
- (weapon mod) Pierce: ːbiomassː35 → ːbiomassː30.
- (weapon mod) Accuracy +60%, Speed +100%: ːbiomassː20 → ːbiomassː15.
- (weapon mod) Damage +30%, Knockback +30%: Knockback +30% → +50%.
- (weapon mod) Knockback +60%, Speed +200%: Knockback +60% → +75%.
- (turret mod) Eliminate a random microbe every 5s: ːbiomassː25 → ːbiomassː20.
- (turret mod) Cooling Rate +50%: Cooling Rate +50% → +60%.
- (Turret Trial) Bearclaw: Health Max -50% → Range +50%.
[h3]🔄 CHANGES[/h3]
- (turret) Boomerang: Description now mentions that projectiles with homing will ignore the returning projectile behaviour if they have a target.
[h3]🔨 FIXES[/h3]
- Touching the screen (if you have a touchscreen, or via Steamdeck's touchscreen) would hide the cursor until you move your mouse. This was especially bad for Steamdeck users, considering their lack of a mouse 😅. (let me know if you're still having problems related to cursors dissappearing, on PC or Steamdeck!)
- (perk) Hemostat: (Hopefully) fixed the bug where it would cause you to lose a bunch of Health seemingly out of nowhere for no reason.
- The hover-over turret description would sometimes overlap with the hover-over description for the third or fourth weapon. Also some other hover weirdness fixed.
- (turret) Dragoon: No longer occasionally fires projectiles that just sit in front of the barrel without moving (unless they're supposed to, like if you have 0% Range).
- It's now much less common (if possible at all, even) for point-blank shots to not deal Knockback.
- (perk) Burner: Now fades in/out during play based on when it's active.
- (perk) Emerald: Now fades in/out during play based on when it's active.
- There were still some cases where multiple microbes could be marked or stamped - hopefully I've put those to bed now in this update.
- (turret) Boomerang: Conditional Speed changes (ex. from the Capacitor, Leaf or Aloe perk) no longer result in reduced Range.
[h3]🎨 FAN ART[/h3]
"Commander, Surge and Bearclaw" by @true_boxed.in (Discord)

ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː