Update 5.3.2
[h3]🔄 CHANGES[/h3]
[h3]⚖ BALANCE[/h3]
[h3]🔨 FIXES[/h3]
- The code that determines what a "miss" is has been significantly improved - now, misses aren't determined on a per-projectile basis, but rather, a shot only counts as a miss if NONE of the projectiles produced by that shot hit a microbe (per weapon).
- This means that firing ːgdnaː Shotgun and hitting a microbe with just 1 of 6 pellets will be considered 0 misses, not 5.
- The Tweezers and Binoculars perks below have been rebalanced due to this change.
- There may be some bugs with this change, but from what I've tested, it appears to be working as intended.
- This means that firing ːgdnaː Shotgun and hitting a microbe with just 1 of 6 pellets will be considered 0 misses, not 5.
- The powerup text (ex. "TRIPLE FIRERATE!") now kinda 'rumbles' a bit while active.
[h3]⚖ BALANCE[/h3]
- (turret) Helios:
- Charge Size scaling 100%-150% → 80%-160%.
- Charge Speed scaling 100%-150% → 80%-160%.
- Charge Size scaling 100%-150% → 80%-160%.
- (perk) Extinguisher: Cooling Rate -70% → -75% (you and I both know this perk is still going to be amazing).
- (turret mod) +50% Size to weapons with ːgdnaː DNA: Added +50% Knockback.
- (turret) Psyker: Projectiles orbit a bit closer, and comes with 2 Shield now.
- (perk) Tweezers: Accuracy +80% → +75%, -1 Health chance on miss 5% → 10%.
- (perk) Binoculars: Heat on miss +10% → +15%.
[h3]🔨 FIXES[/h3]
- Purple splats and other effects that "grow" before fading out should now properly scale with higher framerates.
- (perk) Clover: The green flash effect this produces will no longer remove the green tint during the "wave ending!" sequence (last 5s of each wave).
- Homing during Doubletime was half strength, or increased strength during the Avarice/Chrono turret's slowed timescale.
- (perk) Mushroom: Starting a wave with 0% Heat Max will display it as transparent.
- (perk) Rime: Starting a wave with 0% Heat Max will display it as opaque.
- (turret) Helios: Using 0% Charge Max build will no longer cause you to lose HP when taking Targets in Gameshow Mode.
- (perk) Chloroplast: It wasn't affecting Size properly on the Fume & Helios turrets.
- The popup informing you that you can use filters on the ARSENAL menu wasn't triggering sometimes.
- If you haven't completed a run yet, the music-changing button on the PAUSE menu wouldn't update the music artist/name display.
- (perk) Poison: Updated description so that it perfectly matches the perk's function.
- (turret) Psyker: Overheating was causing projectiles to only fly out to the right.
- (turret) Psyker: Projectiles weren't quite orbiting in a perfect circle before.
- (weapon) ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot: This weapon has been spawning 3 times as any explosions as it was supposed to. Yes, it's supposed to spawn 3 explosions for each split projectile, but each of those explosions occurred 3 times. Also, the second "x3" on the Damage value is orange now, since it refers to the explosions.
- (weapon) ːcdnaːːgdnaːːgdnaːːtdnaː Splitter Spitter: This should display "x3x3" on the Damage number.
- (turret) Avarice: Microbes won't shake while burning when time is stopped.