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Genome Guardian News

Update 3.0.2

[h3]Working on daily runs (called "Daily Dives") - that'll likely be in 3.1.0, which should be ready within the next few days! Until then though...:[/h3]

[h3]BALANCE:[/h3]
  • (weapon) Broadbeam: Range 87.5% → 75%, Size 75 → 100. This mostly makes it better than before, but the main reason for this change was to differentiate it more from other Hitscan weapons.


[h3]CHANGES:[/h3]
  • STATS added to RECORDS: "Daily Dive's Completed" & "Items Banished". That first one is a hint at what's coming next!


[h3]FIXES:[/h3]
  • For some players, Shmup Mode was starting at Depth 1 instead of "Surface", and victory in that wasn't unlocking any depths.
  • There was a way to skip the shop via the Banish system in Classic Mode.
  • Some effects would simply never fade away (or expand indefinitely) while your FPS was below 50. Sounds like a weird connection, I know, but that's what was happening.


P.S. I'm aware that Hitscan does kinda work on the Dragoon turret - I didn't actually intend on releasing it with that functionality, since I never finished getting it working 😅 people seem to like it though, so I might leave it in, but just tweak it a little so that it's balanced.

Update 3.0.1

[h3]A bunch of changes & fixes following the BANISHED UPDATE.[/h3]

[h3]BALANCE:[/h3]
  • (perk) Bandage: Now works while you have Shield again, but has a 6s cooldown (so you'll be invulnerable for 3s, then you have to wait 3s before it can activate again).

[h3]CHANGES:[/h3]
  • It's generally easier to get started in a run now. Many turrets are balanced well after they get past the early-game but struggled really hard just to get past the first 1 or 2 waves. Let's face it: The hardest part of a run shouldn't be the start.
  • Slots are more visible now (especially empty weapon slots).
  • Click the buttons on the microbes menu for something cool 😮

[h3]FIXES:[/h3]
  • Shmup Mode was starting at Depth 1 instead of "Surface", and victory in that wasn't unlocking any depths. (if you thought Shmup Mode didn't have more Depths, it does!)
  • (turret) Chrono: The unlock conditions were stated incorrectly.
  • Banishing all 4 weapons could result in none of them being banished anymore - the only scenario where this is intended to occur is during Classic Mode when you've filled all weapon mod and turret mod slots but not all weapon slots.
  • (perk) Capacitor: Was making projectiles look weird/reversed when used on projectiles that grow in size as they travel (ex. CCGG Supersonic Wave).
  • (perk) Bulb: It was supposed to be able to unlock with a Depth 5 Swap victory, and now it can.
  • The heat circle was (once again) occasionally not scaling with the turret properly.

🧬 Update 3.0.0 BANISHED: 8 New Turrets, 19 New Perks, and MORE! 🦠


[h3]I've been patiently waiting until the game got more exposure before unleashing this beast of an update...and now, THAT DAY HAS COME.[/h3]

8 NEW TURRETS:
  • [h3]Warp:[/h3] "Bend space, pick place."
    Teleport projectiles to wherever your crosshair is, no matter the distance!
  • [h3]Fortress:[/h3] "The best offense is a good defense."
    A giant fortress with 3 spinning barrels to keep microbes at bay.
  • [h3]Shuriken:[/h3] "Strike from the shadows."
    Enter stealth to avoid shots, then exit with a flurry of rounds!
  • [h3]Tempest:[/h3] "Gale force winds."
    Knockback is SHARED among all microbes at once.
  • [h3]Helios:[/h3] "Rise and radiate."
    Charge up and unleash solar radiation on your foes.
  • [h3]Chrono:[/h3] "Make every second count."
    Stop the clock to fire (Chrono is NOT FOR THE FAINT OF HEART).
  • [h3]Avarice:[/h3] "SUPER...HOT...SUPER...HOT...SUPER...HOT..."
    Yep, that's right, I just kinda stole their idea. Only true guardians of the genome will be unlocking Avarice...
  • [h3]Dragoon:[/h3] "Echoes of the dragon's roar."
    Critical hits ricochet towards nearby microbes! Look, let's face it, this is your favourite.


19 NEW PERKS:
  • [h3]Binoculars:[/h3] +50% Range, but +10% Heat whenever you miss...
  • [h3]Turbine:[/h3] Cooling Rate +60%, but don't let yourself completely cool or you'll take damage!
  • [h3]Subwoofer:[/h3] DOUBLE EXPLOSION (& Area) SIZE (for a price).
  • [h3]Amaryllis:[/h3] Gain Health Max each wave, but lose Health...
  • [h3]Slug:[/h3] Speed -75%. Yep, that's it. It's a slug.
  • [h3]Clover:[/h3] Power-ups grant 3 rerolls each instead.
  • [h3]Capacitor:[/h3] Wait 2s before firing and you'll deal double Damage/Knockback/Speed.
  • [h3]Telescope:[/h3] +30% Range, -50% Size.
  • [h3]Tape:[/h3] Grants all weapons (shorter-lasting) Sticky.
  • [h3]Chloroplast:[/h3] Size scales with Heat!
  • [h3]Hammer:[/h3] Spend Shield to fire TRIPLE DAMAGE shots.
  • [h3]Taser:[/h3] Charge for 2s then fire to stun any microbe hit.
  • [h3]Bulb:[/h3] Below half Heat, you ignore damage, but overheat when hit.
  • [h3]Poison:[/h3] Above half Health you have DOUBLE FIRERATE but Health slowly drains...
  • [h3]Bloodbag:[/h3] Health can exceed the max (but is capped back to max at wave end).
  • [h3]Hemostat:[/h3] Double Healing, but you have to wait until the wave ends to receive it (+another con...)
  • [h3]Radiator:[/h3] Faster cooling while above half Heat, slower below it.
  • [h3]Briefcase:[/h3] Firerate reductions = Knockback increases.
  • [h3]Saline:[/h3] -20% Heat whenever you lose Health while below half Health.


10 NEW MUSIC TRACKS:
  • Space Age by AlexZavesa (wave 1-10)
  • Machinery by Lightning Traveler (wave 1-10)
  • Movement by Oleg Fedak (wave 1-10)
  • Business Party by Vlad Krotov (wave 1-10)
  • DIRTY PHONK MUSIC by Euphxria (wave 11-20)
  • Fashion Electronic Pop - Red Tape by Keyframe_Audio (wave 11-20)
  • Be and Obey by Rockot (wave 11-20)
  • 1980 by Syouki Takahashi (wave 21-30, this one actually goes so hard)
  • Endlessly by saavane (new menu music!)
  • Ambient Relaxing music for You by Sergey Safikanov (new menu music!)


BANISH SYSTEM:

You now start runs with "Banishes", the amount of which is based on how many modes you've complete at Depth 5. Spend Banishes during a run to disallow an item you see in the shop from ever appearing again during that run - this gives you more control over what's offered, and is especially useful on weapon letters if you already know what weapons you want.


[h3]BALANCE:[/h3]
  • (turret) Commander: Range +0% → +100%, Firerate -45% → -50%.

[h3]CHANGES:[/h3]
  • Tips have been added to the SETUP menu for the new turrets and perks.

[h3]FIXES:[/h3]
  • Having the heat circle on crosshair setting toggled on won't work on some turrets (on purpose, since you can't manually aim their shots), but this was causing the heat circle to not properly scale to the turret (which could even result in it being completely hidden).
  • If you filled all slots of a certain type but had an item of that type locked in the shop, the lock button will disappear (as it should, since you shouldn't be able to lock an item you can never equip), but it wasn't actually unlocking the item, until now.


[h3]Let me know your thoughts or how sad you are that you still have to actually UNLOCK all these turrets and perks in the Discord! (you can also find a bunch of my big future update ideas there)[/h3]

CHECK OUT OLEXA'S VIDEO!!!

WATCH IT HERE: I Secretly Love this Minimalistic Arena Shooter Roguelike



Olexa is a great channel for hearing about new & upcoming roguelites - you and your Steam library will be in good hands if you're subbed to this guy.


TO CONTENT CREATORS
THE MUSIC IS COPYRIGHTED! Disable it in settings if you want to make videos without risk of getting claimed. (FYI: I am not the one making content claims, it's the copyright holders of the royalty-free music)

[h3]If you want to cover the game but haven't recieved a key: Reach out to me at [email protected]![/h3]

I welcome anyone and everyone to make videos about the game - here is the Press Kit!

Update 2.1.1

[h3]Just a heads up: Update 3.0.0 will contain a bunch of other stuff (new features/content) alongside the new turrets & perks! For now though, a few minor things, but I'm also letting you pick between 3 mutation options instead of 2 now.[/h3]

[h3]BALANCE:[/h3]
  • (mutation) Abyssian Hunters: Eliminating them now has a 50% chance that they give you Biomass (since there was almost no instance where it would be desirable to have them).
  • (mutation) -50% microbes: Microbe Health +100% → +85%.
  • (perk) Amethyst: Accuracy +30% → +35%.


[h3]CHANGES:[/h3]
  • You now have 3 mutations to choose from instead of 2 during Mutation Alerts.
  • (turret) Spyglass: better auto-aiming behaviour in Shmup Mode.
  • You might notice that the format of the shop has changed a little (to accommodate what's coming in 3.0.0).


[h3]FIXES:[/h3]
  • (perk) Amethyst: Was cutting DPS in half (despite what it showed on the weapon stats), but not anymore.