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Genome Guardian News

Status Update And Stuff And Things

I do still have update plans for Genome Guardian.

Just been 100% focused on Cell Command for a while now - grinding to have a playable public demo ready for 24 Feb Steam Next Fest, which I guess I haven't publicly stated until now.

I am going to be meeting that demo deadline and things are shaping up so well.

But yeah, do still have GG stuff in the works. Just, y'know, hope everyone's been patient - I literally don't take days off. I will for a bit when Cell Command demo is live but a GG update will come shortly after.

Can show some more stuff though for CC:



And it's definitely like, a TOTALLY DIFFERENT GENRE but at the same time kind of like a sequel to Genome Guardian (and by no means whatsoever replaces a future Genome Guardian sequel which is more or less guaranteed at this point), but in CC you're still making things by combining DNA, there's "Commanders" instead of "Turrets", a checklist of unlocks, fighting the Abyss...

So, yeah, wishlist it, do the things, etc. love you all

NOVA DRIFT x GENOME GUARDIAN

[h2]→ Nova Drift x Genome Guardian Bundle ←[/h2]


I'm sure Nova Drift needs no introduction. In fact, you probably already own it due to your amazing taste. Regardless - If you like one of these games, you're bound to love the other!



[h2]Cell Command Progress Update[/h2]
Making great headway - Steam Next Fest Demo coming 24 February! Lots has been done but still lots to do, etc etc etc. Anyways though, have some random development screenshots:



→ WISHLIST CELL COMMAND ←


Update 6.0.9

[h3]Don't forget to check out (and wishlist if interested) Cell Command![/h3]

[h3]🔄 CHANGES[/h3]
  • Added thing for Cell Command to main menu.


[h3]🔨 FIXES[/h3]
  • (turret) Jester: For some reason, it became really blurry using Jester with High Quality on in SETTINGS.
  • Fixed some silly typos.
  • Daily Dive day # was wrong for a few weeks - accurate now.

Announcing CELL COMMAND!!! (+ 40% OFF discount)



Cell Command is a turn-based tactics roguelite with a twist that exists in the Genome Guardian universe, borrowing many of its mechanics (including combining DNA to create new units).

Check out the Cell Command Steam page for details.
  • Unit health = length, moving makes you longer, attacks chop squares off a unit's tail
  • 225 different maps (in a variety of different match types)
  • Mid-run saves
  • Perks, mods, mutations, research, depths...
  • 60+ music tracks


NOTE: Development of Genome Guardian is NOT over + I still plan on making a direct sequel to Genome Guardian eventually.

Join the Discord and check out #cell-general to follow development!

Update 6.0.8

[h3]I've been cooking something new for the last little while that I'll be revealing soon (those in the Discord know what I'm talking about). In the meantime though, have this:[/h3]

[h3]⚖ BALANCE[/h3]
  • (perk) Cosmo: Critical Damage +100% → +200%, Damage -15% → -25%.
  • (perk) Radar, (turret) Spyglass: Radar will now allow Spyglass to autoaim at microbes beyond the normal visible area.
  • (weapon mod) Accuracy +100%, Firerate -25%: Accuracy +100% → +200%.
  • (weapon mod) Accuracy +75%, Damage -15%: Accuracy +75% → +90%.
  • (weapon mod) Accuracy +60%, Speed +100%: Accuracy +60% → +70%.
  • (weapon mod) Critical Chance +25%, Accuracy +40%: Critical Chance +25% → +50%, Accuracy +40% → -50%, ːbiomassː20 → ːbiomassː30.
  • (weapon mod) Critical Chance +50%, Knockback -100%: Critical Chance +50% → +40%, ːbiomassː35 → ːbiomassː25.
  • (weapon mod) Critical Chance +75%, Firerate -25%: Critical Chance +75% → +100%, Firerate -25% → -40%.
  • (weapon mod) Homing +50%, Size -30%: Size -30% → -25%, ːbiomassː25 → ːbiomassː20.
  • (weapon mod) Homing +75%, Damage -15%: ːbiomassː30 → ːbiomassː25.
  • (weapon mod) Homing +100%, Firerate -20%: ːbiomassː35 → ːbiomassː30.
  • (weapon mod) Damage +50%, Range -25%: Damage +50% → +60%.
  • (weapon mod) Range +100%, Damage -25%: ːbiomassː30 → ːbiomassː25.
  • (weapon mod) Critical Chance +30%, Speed -30%: ːbiomassː30 → ːbiomassː25.
  • (weapon mod) Sticky: ːbiomassː30 → ːbiomassː35.


[h3]🔄 CHANGES[/h3]
  • Hovering over the filter buttons at the top for weapon traits now says what it's called (ex. hovering over the one for Explosive).
  • The "feeling sick?" intro popup won't appear if you've already disabled Music Visualizer and Screenshake in SETTINGS.
  • The warning text that shows when you're about to reroll while at low Biomass will no longer appear if you don't have rerolls, or past wave 30.
  • For burst-fire weapons, a shot will now only count as a "miss" if all projectiles within the burst didn't hit a microbe.
  • Menu background patterns now have some extra effects applied to them (if "high quality" is on in SETTINGS).


[h3]🔨 FIXES[/h3]
  • (perk) Seismograph: The "MOD SPEED IGNORED" popup now says SIZE instead when this perk is equipped.
  • (weapon mod) Projectiles +100%, Range -35%: Was only reducing Range by 30%.
  • (turret mod) +100% Range on weapons with Bounce: The Turret Trial & Daily Modifier "Bounce" now properly interacts.
  • (turret) Chrono: Cosmetic previews will now properly align with the turret.
  • (mode) Shmup: A handful of microbes that were supposed to move side to side after reaching a certain distance from the bottom, now do so.