[h3]Adding a much-requested feature for gamepad & Steam Deck users: Proper menu navigation! Analog sticks will still move the cursor, but DPads will now snap the cursor to buttons.
It's not PERFECT yet (there's cases where the next button it snaps to isn't what you expect) but for the most part it's functional - will have a chance to improve it later.
Let me know if you encounter any bugs or oddities with D-Pad navigation - if things ever go REALLY wrong, remember you can still use the Analog sticks or touchscreen for navigation as well.
I've removed the in-game warning about the cursor dissappearing on Steam Deck since that's not really an issue with DPad navigation.[/h3]
[h3]⚖ BALANCE[/h3]
The thinking behind the first 3 changes below is that, for the most part, these +Firerate/-Accuracy mods felt "free", and +100% Projectiles for -100% Accuracy was basically a must-pick on any weapon.
I guess that recently Steam Deck update ALSO tanked framerate for some reason - fixed that 👍
Update 6.0.6
EDIT: I'm aware of the "dissappearing cursor" issue for Steam Deck users - it's a result of the 24 Oct Steam Deck stable branch update, not something I can fix on my end. I expect Steam will patch this soon because it's broken cursor function for a number of other games as well. In the meantime you can still use the touchscreen to navigate menus. If you desperately want to fix it on YOUR end, there's some instructions here that supposedly work
[h3]I put a ⭐ next to the most notable changes.[/h3]
⭐(turret) Dragoon: Instead of having no interaction with Hitscan weapons, now crit Hitscan shots use their wider, Bounce versions, and they'll also have x3 the lifespan.
(turret mod) Damage +80% to shots fired at 0% Heat: Damage +80% → +75%.
⭐(turret mod) Health Max +50% (based on initial Health Max, won't refill Health): Now refills Health!
(Turret Trial) Guardian: Health Max -50% → Cooling Rate -50% (you'll want the Cooling Rate reduction).
[h3]🔄 CHANGES[/h3]
⭐Critical projectiles now have an orange tint, and orange trail if it has a trail.
Changed some Intro SHOP tips.
Various other forms of intro experience improvement & extra guideance.
There will no longer be a warning popup when adding a negative Speed modifier to a Hitscan weapon.
Added more SETUP tips & "devs".
The fade from green to red when retreating after wave 30 is now much faster.
Lengthened a few weapon descriptions so that they all have 3-line descriptions.
[h3]🔨 FIXES[/h3]
(turret) Ramjet:
ːadnaːːadnaːːcdnaːːtdnaː Burst Anti-Air Missile wouldn't move Ramjet, as if it had no Knockback.
ːgdnaːːgdnaːːtdnaːːtdnaː Acid Rain wasn't being registered as a no-Knockback weapon.
(turret) Inferno: Hover-over weapon stats now correctly displays DPS as being X (aka 0).
(perk) Worm: Fixed the icon's colour (should have been less red).
I've finally put an end to that bug during the intro where you end up seeing an unlock popup for something twice.
Update 6.0.5
[h3]⚖ BALANCE[/h3]
Laser weapons will have even more excess Range:
(weapon) ːcdnaːːcdnaːːcdnaː Laser: Range 125% → 150%.
(weapon) ːadnaːːcdnaːːcdnaːːcdnaː Laser Repeater: Range 125% → 150%.
(weapon) ːcdnaːːcdnaːːcdnaːːcdnaː Ion Laser: Range 175% → 250%. 🔭
(weapon) ːcdnaːːcdnaːːcdnaːːgdnaː Laser Shotgun: Range 125% → 137.5%.
(weapon) ːcdnaːːcdnaːːcdnaːːtdnaː Tracking Laser: Range 125% → 150%.
(weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar: To separate it more from ːcdnaːːgdnaːːgdnaːːtdnaː Splitter Spitter, Firerate 1.125/s → 1.5/s (same DPS as before).
[h3]🔄 CHANGES[/h3]
The doubletime reminder popup will now dissappear if you activate doubletime.
The sprites for lasers with Bounce now look a bit less stretched length-wise.
[h3]🔨 FIXES[/h3]
(weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar: DPS in ARSENAL / on hover is now more reflective of the weapon's performance.
(weapon) ːcdnaːːgdnaːːgdnaːːtdnaː Splitter Spitter: DPS in ARSENAL / on hover is now more reflective of the weapon's performance.
Some tips were showing up as "DEVS" instead of "TIPS" on the SETUP menu.
Knockback can no longer display as being negative.
Update 6.0.4
[h3]🔄 CHANGES[/h3]
Added a few more SETUP tips.
More Intro / new player guidance.
A warning popup will now appear before you add a weapon mod with…
A Knockback multiplier, to a weapon without Knockback.
A Speed multiplier, to a Hitscan weapon.
Sticky, on an Area weapon (it won't extend the Area's duration).
Added a few more UI effects here and there.
[h3]🔨 FIXES[/h3]
(turret) Helios, Gauss: The Autoclave perk and other items that claim to only work on shots fired at 0% Charge were always triggering whenever these turrets would fire - that should technically be impossible.
(turret) Ramjet: With the Backpack perk equipped, Ramjet could avoid taking damage from microbes reaching the bottom simply by having the green Backpack barrier pointing downward.
The game would completely break down if you disconnected a gamepad while the game was running.
Update 6.0.3
[h3]⚖ BALANCE[/h3]
(turret) Helios:
Damage & Knockback scaling with Charge 100-300% → 50-300%.
Charge Delay 0.5s → 0.75s.
(turret) Scorch: Firerate scales with Heat up to +150% → +200%. 🔥🔥🔥
(turret) Bouncer: First mount mod slots 2 → 3, third mount mod slots 2 → 1.
(turret) Chrono:
Weapon mounts have changed to (4/1)(3/2)(2/3)(1/4) (DNA letter slots vs Weapon Mod slots).
Heat Max 100 → 150.
(turret) Bearclaw:
Added Turret Scale +25%.
Health Max 40 → 45.
(turret) Focus:
Added Turret Scale -25%.
Health Max 40 → 35.
(perk) Leaf: Speed Variation +50% → +30%.
[h3]🔄 CHANGES[/h3]
A note has been added to the DAILY DIVE screen which mentions that the random generation can potentially create truly unwinnable dives sometimes.
Changed how the STATS section of RECORDS handles large numbers, so that you can see more precise values.
[h3]🔨 FIXES[/h3]
(turret) Bouncer: It could be unlocked simply by using Frostthrower at Depth 5.
(cosmetic) Muzzle: Extended the light grey portion of it to line up better with certain other cosmetics.
The "press the lock above an item" text was still appearing even if you hadn't unlocked the Lock feature yet - fixed for real this time.