Update 6.0.6
EDIT: I'm aware of the "dissappearing cursor" issue for Steam Deck users - it's a result of the 24 Oct Steam Deck stable branch update, not something I can fix on my end. I expect Steam will patch this soon because it's broken cursor function for a number of other games as well. In the meantime you can still use the touchscreen to navigate menus. If you desperately want to fix it on YOUR end, there's some instructions here that supposedly work
[h3]I put a ⭐ next to the most notable changes.[/h3]
[h3]⚖ BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
[h3]I put a ⭐ next to the most notable changes.[/h3]
[h3]⚖ BALANCE[/h3]
- ⭐These weapons now have innate Critical Chance:
- (weapon) ːadnaːːgdnaːːtdnaː Stardust Blaster: Critical Chance 0% → +30%, Damage 14.9 → 11.2 (DPS 104/s → 102/s).
- (weapon) ːadnaːːadnaːːgdnaːːtdnaː Heatseeker Swarm: Critical Chance 0% → +30%, Damage 6.7 → 5.1 (DPS unchanged).
- (weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar: Critical Chance 0% → +30%, Damage 25 → 18 (DPS 110/s → 108/s).
- (weapon) ːadnaːːgdnaːːtdnaːːtdnaː Bubble Blaster: Critical Chance 0% → +30%, Damage 66/s → 50/s (DPS 83/s → 81/s).
- (weapon) ːadnaːːgdnaːːtdnaː Stardust Blaster: Critical Chance 0% → +30%, Damage 14.9 → 11.2 (DPS 104/s → 102/s).
- All flamethrowers are getting +100% Speed so that they feel more like flamethrowers:
- (weapon) ːadnaːːadnaːːgdnaː Flamethrower: Speed 44 → 66.
- (weapon) ːadnaːːadnaːːadnaːːgdnaː Plasmathrower: Speed 44 → 66.
- (weapon) ːadnaːːadnaːːcdnaːːgdnaː Frostthrower: Speed 88 → 131.
- (weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave Repeater: Speed 38 → 47, Size 26 → 35. (it's like, a half flamethrower)
- (weapon) ːadnaːːadnaːːgdnaː Flamethrower: Speed 44 → 66.
- ⭐(turret) Dragoon: Instead of having no interaction with Hitscan weapons, now crit Hitscan shots use their wider, Bounce versions, and they'll also have x3 the lifespan.
- (weapon mod) Accuracy +75%, Firerate -15%: Accuracy +75% → +100%, Firerate -15% → -25%.
- (turret mod) Damage +80% to shots fired at 0% Heat: Damage +80% → +75%.
- ⭐(turret mod) Health Max +50% (based on initial Health Max, won't refill Health): Now refills Health!
- (Turret Trial) Guardian: Health Max -50% → Cooling Rate -50% (you'll want the Cooling Rate reduction).
[h3]🔄 CHANGES[/h3]
- ⭐Critical projectiles now have an orange tint, and orange trail if it has a trail.
- Changed some Intro SHOP tips.
- Various other forms of intro experience improvement & extra guideance.
- There will no longer be a warning popup when adding a negative Speed modifier to a Hitscan weapon.
- Added more SETUP tips & "devs".
- The fade from green to red when retreating after wave 30 is now much faster.
- Lengthened a few weapon descriptions so that they all have 3-line descriptions.
[h3]🔨 FIXES[/h3]
- (turret) Ramjet:
- ːadnaːːadnaːːcdnaːːtdnaː Burst Anti-Air Missile wouldn't move Ramjet, as if it had no Knockback.
- ːgdnaːːgdnaːːtdnaːːtdnaː Acid Rain wasn't being registered as a no-Knockback weapon.
- ːadnaːːadnaːːcdnaːːtdnaː Burst Anti-Air Missile wouldn't move Ramjet, as if it had no Knockback.
- (turret) Inferno: Hover-over weapon stats now correctly displays DPS as being X (aka 0).
- (perk) Worm: Fixed the icon's colour (should have been less red).
- I've finally put an end to that bug during the intro where you end up seeing an unlock popup for something twice.