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Cell Command Demo LIVE + Update 6.0.10

[h2]CELL COMMAND DEMO IS LIVE![/h2]check it out (trailer is done too)


[h3]taking a few weeks off from dev finally (been busy making Cell Command and I haven't had a day off since November 20 2024), but was able to get some Genome Guardian update stuff done. Still have other stuff planned.[/h3]

[h3]ːguardianturretː TURRET TRIAL MODIFIERS[/h3]
  • Bearclaw: Range +50% → +100%
  • Viper: Health Max -50% → Power-up Duration +100%


[h3]🔄 CHANGES[/h3]
  • Each Abyss health checkpoint now clears all currently-active projectiles.
  • During the intro, it's now impossible to be confused by the need to open a slot first before adding a DNA letter to it.
  • Many references to "Health +[value]" have been changed to "heal [value] Health" since new players kept confusing it with Health Max.


[h3]🔨 FIXES[/h3]
  • (perk) Antifreeze: No longer prevents the Fume turret from firing when it's ran out of Gas.
  • An intro shop tip would show "" instead of the Heat icon.
  • Various hitscan projectile hitboxes weren't as long as they appeared (so their hitboxes were lengthened).
  • The "feeling sick?" intro popup would sometimes linger on-screen after exiting a run.
  • Daily Dive could set your depth in a mode to 5 outside of Daily Dive even if you haven't unlocked that depth yet.
  • Correct a couple outdated SETUP tips.

Status Update And Stuff And Things

I do still have update plans for Genome Guardian.

Just been 100% focused on Cell Command for a while now - grinding to have a playable public demo ready for 24 Feb Steam Next Fest, which I guess I haven't publicly stated until now.

I am going to be meeting that demo deadline and things are shaping up so well.

But yeah, do still have GG stuff in the works. Just, y'know, hope everyone's been patient - I literally don't take days off. I will for a bit when Cell Command demo is live but a GG update will come shortly after.

Can show some more stuff though for CC:



And it's definitely like, a TOTALLY DIFFERENT GENRE but at the same time kind of like a sequel to Genome Guardian (and by no means whatsoever replaces a future Genome Guardian sequel which is more or less guaranteed at this point), but in CC you're still making things by combining DNA, there's "Commanders" instead of "Turrets", a checklist of unlocks, fighting the Abyss...

So, yeah, wishlist it, do the things, etc. love you all

NOVA DRIFT x GENOME GUARDIAN

[h2]→ Nova Drift x Genome Guardian Bundle ←[/h2]


I'm sure Nova Drift needs no introduction. In fact, you probably already own it due to your amazing taste. Regardless - If you like one of these games, you're bound to love the other!



[h2]Cell Command Progress Update[/h2]
Making great headway - Steam Next Fest Demo coming 24 February! Lots has been done but still lots to do, etc etc etc. Anyways though, have some random development screenshots:



→ WISHLIST CELL COMMAND ←


Update 6.0.9

[h3]Don't forget to check out (and wishlist if interested) Cell Command![/h3]

[h3]🔄 CHANGES[/h3]
  • Added thing for Cell Command to main menu.


[h3]🔨 FIXES[/h3]
  • (turret) Jester: For some reason, it became really blurry using Jester with High Quality on in SETTINGS.
  • Fixed some silly typos.
  • Daily Dive day # was wrong for a few weeks - accurate now.

Announcing CELL COMMAND!!! (+ 40% OFF discount)



Cell Command is a turn-based tactics roguelite with a twist that exists in the Genome Guardian universe, borrowing many of its mechanics (including combining DNA to create new units).

Check out the Cell Command Steam page for details.
  • Unit health = length, moving makes you longer, attacks chop squares off a unit's tail
  • 225 different maps (in a variety of different match types)
  • Mid-run saves
  • Perks, mods, mutations, research, depths...
  • 60+ music tracks


NOTE: Development of Genome Guardian is NOT over + I still plan on making a direct sequel to Genome Guardian eventually.

Join the Discord and check out #cell-general to follow development!