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Update 6.0.8

[h3]I've been cooking something new for the last little while that I'll be revealing soon (those in the Discord know what I'm talking about). In the meantime though, have this:[/h3]

[h3]⚖ BALANCE[/h3]
  • (perk) Cosmo: Critical Damage +100% → +200%, Damage -15% → -25%.
  • (perk) Radar, (turret) Spyglass: Radar will now allow Spyglass to autoaim at microbes beyond the normal visible area.
  • (weapon mod) Accuracy +100%, Firerate -25%: Accuracy +100% → +200%.
  • (weapon mod) Accuracy +75%, Damage -15%: Accuracy +75% → +90%.
  • (weapon mod) Accuracy +60%, Speed +100%: Accuracy +60% → +70%.
  • (weapon mod) Critical Chance +25%, Accuracy +40%: Critical Chance +25% → +50%, Accuracy +40% → -50%, ːbiomassː20 → ːbiomassː30.
  • (weapon mod) Critical Chance +50%, Knockback -100%: Critical Chance +50% → +40%, ːbiomassː35 → ːbiomassː25.
  • (weapon mod) Critical Chance +75%, Firerate -25%: Critical Chance +75% → +100%, Firerate -25% → -40%.
  • (weapon mod) Homing +50%, Size -30%: Size -30% → -25%, ːbiomassː25 → ːbiomassː20.
  • (weapon mod) Homing +75%, Damage -15%: ːbiomassː30 → ːbiomassː25.
  • (weapon mod) Homing +100%, Firerate -20%: ːbiomassː35 → ːbiomassː30.
  • (weapon mod) Damage +50%, Range -25%: Damage +50% → +60%.
  • (weapon mod) Range +100%, Damage -25%: ːbiomassː30 → ːbiomassː25.
  • (weapon mod) Critical Chance +30%, Speed -30%: ːbiomassː30 → ːbiomassː25.
  • (weapon mod) Sticky: ːbiomassː30 → ːbiomassː35.


[h3]🔄 CHANGES[/h3]
  • Hovering over the filter buttons at the top for weapon traits now says what it's called (ex. hovering over the one for Explosive).
  • The "feeling sick?" intro popup won't appear if you've already disabled Music Visualizer and Screenshake in SETTINGS.
  • The warning text that shows when you're about to reroll while at low Biomass will no longer appear if you don't have rerolls, or past wave 30.
  • For burst-fire weapons, a shot will now only count as a "miss" if all projectiles within the burst didn't hit a microbe.
  • Menu background patterns now have some extra effects applied to them (if "high quality" is on in SETTINGS).


[h3]🔨 FIXES[/h3]
  • (perk) Seismograph: The "MOD SPEED IGNORED" popup now says SIZE instead when this perk is equipped.
  • (weapon mod) Projectiles +100%, Range -35%: Was only reducing Range by 30%.
  • (turret mod) +100% Range on weapons with Bounce: The Turret Trial & Daily Modifier "Bounce" now properly interacts.
  • (turret) Chrono: Cosmetic previews will now properly align with the turret.
  • (mode) Shmup: A handful of microbes that were supposed to move side to side after reaching a certain distance from the bottom, now do so.

Update 6.0.7 (Controller DPad Navigation)

[h3]Adding a much-requested feature for gamepad & Steam Deck users: Proper menu navigation! Analog sticks will still move the cursor, but DPads will now snap the cursor to buttons.

It's not PERFECT yet (there's cases where the next button it snaps to isn't what you expect) but for the most part it's functional - will have a chance to improve it later.

Let me know if you encounter any bugs or oddities with D-Pad navigation - if things ever go REALLY wrong, remember you can still use the Analog sticks or touchscreen for navigation as well.

I've removed the in-game warning about the cursor dissappearing on Steam Deck since that's not really an issue with DPad navigation.
[/h3]

[h3]⚖ BALANCE[/h3]

    The thinking behind the first 3 changes below is that, for the most part, these +Firerate/-Accuracy mods felt "free", and +100% Projectiles for -100% Accuracy was basically a must-pick on any weapon.
  • (weapon mod) Firerate +60%, Accuracy -60%: Accuracy -60% → -75%.
  • (weapon mod) Firerate +80%, Accuracy -200%: Accuracy -200% → -300%.
  • (weapon mod) Projectiles +100%, Accuracy -100%: Accuracy -100% → -200%.
  • (weapon mod) Critical Chance +20%, Accuracy +40%: Critical Chance +20% → +25%.
  • (weapon mod) Firerate +40%, Size -40%: Firerate +40% → +50%, Size -40% → -50%.


[h3]🔄 CHANGES[/h3]
  • Gamepad/Steam Deck D-Pad menu navigation.
  • I guess that recently Steam Deck update ALSO tanked framerate for some reason - fixed that 👍

Update 6.0.6

EDIT: I'm aware of the "dissappearing cursor" issue for Steam Deck users - it's a result of the 24 Oct Steam Deck stable branch update, not something I can fix on my end. I expect Steam will patch this soon because it's broken cursor function for a number of other games as well. In the meantime you can still use the touchscreen to navigate menus. If you desperately want to fix it on YOUR end, there's some instructions here that supposedly work



[h3]I put a ⭐ next to the most notable changes.[/h3]

[h3]⚖ BALANCE[/h3]
  • ⭐These weapons now have innate Critical Chance:
    • (weapon) ːadnaːːgdnaːːtdnaː Stardust Blaster: Critical Chance 0% → +30%, Damage 14.9 → 11.2 (DPS 104/s → 102/s).
    • (weapon) ːadnaːːadnaːːgdnaːːtdnaː Heatseeker Swarm: Critical Chance 0% → +30%, Damage 6.7 → 5.1 (DPS unchanged).
    • (weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar: Critical Chance 0% → +30%, Damage 25 → 18 (DPS 110/s → 108/s).
    • (weapon) ːadnaːːgdnaːːtdnaːːtdnaː Bubble Blaster: Critical Chance 0% → +30%, Damage 66/s → 50/s (DPS 83/s → 81/s).
  • All flamethrowers are getting +100% Speed so that they feel more like flamethrowers:
    • (weapon) ːadnaːːadnaːːgdnaː Flamethrower: Speed 44 → 66.
    • (weapon) ːadnaːːadnaːːadnaːːgdnaː Plasmathrower: Speed 44 → 66.
    • (weapon) ːadnaːːadnaːːcdnaːːgdnaː Frostthrower: Speed 88 → 131.
    • (weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave Repeater: Speed 38 → 47, Size 26 → 35. (it's like, a half flamethrower)
  • (turret) Dragoon: Instead of having no interaction with Hitscan weapons, now crit Hitscan shots use their wider, Bounce versions, and they'll also have x3 the lifespan.
  • (weapon mod) Accuracy +75%, Firerate -15%: Accuracy +75% → +100%, Firerate -15% → -25%.
  • (turret mod) Damage +80% to shots fired at 0% Heat: Damage +80% → +75%.
  • (turret mod) Health Max +50% (based on initial Health Max, won't refill Health): Now refills Health!
  • (Turret Trial) Guardian: Health Max -50% → Cooling Rate -50% (you'll want the Cooling Rate reduction).


[h3]🔄 CHANGES[/h3]
  • ⭐Critical projectiles now have an orange tint, and orange trail if it has a trail.
  • Changed some Intro SHOP tips.
  • Various other forms of intro experience improvement & extra guideance.
  • There will no longer be a warning popup when adding a negative Speed modifier to a Hitscan weapon.
  • Added more SETUP tips & "devs".
  • The fade from green to red when retreating after wave 30 is now much faster.
  • Lengthened a few weapon descriptions so that they all have 3-line descriptions.


[h3]🔨 FIXES[/h3]
  • (turret) Ramjet:
    • ːadnaːːadnaːːcdnaːːtdnaː Burst Anti-Air Missile wouldn't move Ramjet, as if it had no Knockback.
    • ːgdnaːːgdnaːːtdnaːːtdnaː Acid Rain wasn't being registered as a no-Knockback weapon.
  • (turret) Inferno: Hover-over weapon stats now correctly displays DPS as being X (aka 0).
  • (perk) Worm: Fixed the icon's colour (should have been less red).
  • I've finally put an end to that bug during the intro where you end up seeing an unlock popup for something twice.

Update 6.0.5

[h3]⚖ BALANCE[/h3]
  • Laser weapons will have even more excess Range:
    • (weapon) ːcdnaːːcdnaːːcdnaː Laser: Range 125% → 150%.
    • (weapon) ːadnaːːcdnaːːcdnaːːcdnaː Laser Repeater: Range 125% → 150%.
    • (weapon) ːcdnaːːcdnaːːcdnaːːcdnaː Ion Laser: Range 175% → 250%. 🔭
    • (weapon) ːcdnaːːcdnaːːcdnaːːgdnaː Laser Shotgun: Range 125% → 137.5%.
    • (weapon) ːcdnaːːcdnaːːcdnaːːtdnaː Tracking Laser: Range 125% → 150%.
  • (weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar: To separate it more from ːcdnaːːgdnaːːgdnaːːtdnaː Splitter Spitter, Firerate 1.125/s → 1.5/s (same DPS as before).


[h3]🔄 CHANGES[/h3]
  • The doubletime reminder popup will now dissappear if you activate doubletime.
  • The sprites for lasers with Bounce now look a bit less stretched length-wise.


[h3]🔨 FIXES[/h3]
  • (weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar: DPS in ARSENAL / on hover is now more reflective of the weapon's performance.
  • (weapon) ːcdnaːːgdnaːːgdnaːːtdnaː Splitter Spitter: DPS in ARSENAL / on hover is now more reflective of the weapon's performance.
  • Some tips were showing up as "DEVS" instead of "TIPS" on the SETUP menu.
  • Knockback can no longer display as being negative.

Update 6.0.4

[h3]🔄 CHANGES[/h3]
  • Added a few more SETUP tips.
  • More Intro / new player guidance.
  • A warning popup will now appear before you add a weapon mod with…
    • A Knockback multiplier, to a weapon without Knockback.
    • A Speed multiplier, to a Hitscan weapon.
    • Sticky, on an Area weapon (it won't extend the Area's duration).
  • Added a few more UI effects here and there.


[h3]🔨 FIXES[/h3]
  • (turret) Helios, Gauss: The Autoclave perk and other items that claim to only work on shots fired at 0% Charge were always triggering whenever these turrets would fire - that should technically be impossible.
  • (turret) Ramjet: With the Backpack perk equipped, Ramjet could avoid taking damage from microbes reaching the bottom simply by having the green Backpack barrier pointing downward.
  • The game would completely break down if you disconnected a gamepad while the game was running.