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Deep Dark Wrath News

v3.0.4 - Frost Flower Major Expansion

Heyyo adventurers, CraftedCircuitry here. I’m finally showcasing and releasing the biggest update to Deep Dark Wrath, v3.0.4 Frost Flower! New areas, new mechanics, stronger enemies, even stronger Enchanted Cards, and more so let’s dive right in!



Added:
  • A Frosty New Continuation to the Lore
  • 3 New Frozen Areas
  • New Frozen Enemies
  • New Enchanted Cards
  • The Flame Dash
  • New Frozen Mechanics
  • New Sword Skins and Armor Trims
  • New Post-Frozen Areas Endgame
  • Native Linux / SteamOS Port
  • Linux / SteamOS Port Moving of Save Data from Steam’s Proton Compatibility Layer to Native Downloads Folder Feature (explained below)
  • As with the Android APK from before being always included, the Linux version is also included in the Installed Files(no matter what OS you use) so the update size of this Expansion will be much bigger than usual.
Updated:
  • Cleaned Up Library Entries
  • Instructions at the Safe Area as the Flame Dash is added
  • With the help of the Frost, the Full Powered Construct becomes available
  • Game Manual
Fixed:
  • Fixed Projectile Spawning of Enemies not stopping even when game is paused
  • Cutscene Fixes
  • Fixed Sword Skins and Armor Trims not applying after Loading a Backup
  • Fixed Generic Controller and Steam Deck compatibility
  • Revamped all Controller inputs, especially UI Inputs
  • Frosted Cards Library Entry has glitched Type
  • Fixed Firebrand Task deactivated even when Firebrand is not active
  • Fixed Point Change showing on Player when deducting 0
  • Minor Bugfixing and Further Optimizations


Native Linux Support

Deep Dark Wrath now has a proper Linux build. I mainly did this so the Save Backups are natively accessible so you don’t have to scour through your Proton Compatibility folder. This does also mean the update size is going to be a lot bigger.

With this, the Save Data has been moved. Scroll down near the bottom of this Update article, or read through the Read Me or Official Game Manual accompanied by this Update in the Installed Files to see how moving your Save Data from Proton to Native works.



The Frost Flower

After completing the 7 Oracle Cards, a cool breeze fills the entire Dungeon. Opening up the Frozen Areas from the Safe Area and exploring the Construct area lets you see an opening and may answer where the Icicles of the Construct have come from.
Could this area house a power strong enough to conquer the Darkness?



The Flame Dash

After exploring the new Frozen Areas a bit, you are granted access to the powerful Flame Dash. This allows you to lunge forward in any direction for a price of your Stamina. New Cards like Dash Blast even bolster it further and make it a deadly way to attack!



New Frozen Areas and Enemies

Explore 3 new Frozen Areas, an uncharted area of the Ruins, the Frozen Ruins, and the areas near Mount Wintermoon.

The Frozen Areas also hold new Enemies like the Frost Guard and the Ice Spirits. They’re much tankier and have new attacks like the Frost’s own projectile, and the powerful Frost Beam!

New Enchanted Cards

A ton of new Enchanted Cards become available with the Frozen Areas and Enemies. From Cards that boost your Dash like Dash Blast, boost your Fireball like Waning Frost, or powering up your Oracle options with the mysterious Storm Cards, you now have a ton more options to dive deeper into the Dungeon!



The Frost Construct

With the power of Frost Shards, the Frost Construct becomes fully powered, allowing you to fuse Enchanted Cards you have to your heart’s content. It is no longer limited by Wandering Flames.



New Sword Skins and Armor Trims

Of course, with a new update comes new Sword Skins and Armor Trims! Frost Beam Swords, Icicle Swords, more Scarves, and more are now available for you to try! Summer options like the Straw Hat and the Umbrella Sword are also available!



Optimizations and Bugfixing

I originally wrote here that the game got a 5 FPS hit in performance, but instead v3.0 Frost Flower actually has good performance improvements to show for.

Due to upgrading to Godot v3.6, not only did some bugs get fixed, Deep Dark Wrath also got a bit more optimized. The lighting was pretty heavy previously and is now fixed, which makes the game run a lot smoother now.

I also fixed a bunch of bugs and compatibility issues with Linux and the Steam Deck. While playable in previous versions, generic controllers and the Steam Deck did not bode well with the UI so that needed to be fixed.

What Could've Been?

I had one last big idea for after the Frost Flower Expansion, codenamed the Send Off update. You get to fight the Darkness in a proper boss fight, and because of its demise, you get an alternate ending compared to what this v3.0 Expansion will have.

Other things I had in mind were local or online multiplayer mechanics, like Trading with Other Players or a Co-op way to dive the Dungeon. I also had ideas for a true Perma-death challenge where the Save you have(since you only have one) will have its progress erased when the Adventurer fails the Dungeon.

These were ideas I had written down way back then. But as much as these sounded cool back then, these won’t be added to Deep Dark Wrath.

Final Send-off

I will still update this game with bug fixes if any glitches or bugs arise or optimizations if there are any new things I can find. But at the end of it, this is the end for me and Deep Dark Wrath. It’s been a wild learning experience and I hope to bring all of these new insights into the future games I make. I will still be avidly playing this on travels or when I’m a bit bored and just want to play a nice slightly challenging game.

This has been a dream in the making, and while I’ve had some tough times with it, it’s been a wonderful and enjoyable experience to finally make this game a reality. Thank you, all of you, for the support!

I post regularly on my Tumblr on projects I do so if you'd like you can stay tuned there!. But for the most part, this has been CraftedCircuitry, signing off for now. Until next time!



For Linux and Steam Deck users:

To seamlessly move your save file from the previous v2.9.9 version under the Proton layer to the Native Linux Backup:

  1. Boot up Deep Dark Wrath. Don’t be alarmed that there is no save file yet.
  2. Make sure to not move too much and stay in the Square underneath the Deep Dark Wrath logo.
  3. Press and Hold the Standard Attack Button [ LMB / J / Triangle on PS / Y on Xbox ].
  4. After holding it, you will be prompted to continue holding to move the save to the Native Downloads Folder.
  5. Keep holding it to confirm you will be moving your save.
  6. Once the operation is complete, go to the Save Journal at the Campfire, and Load the Backup. Save your Game and now the Save you had before is now successfully moved from the Proton layer to the native.

To save on battery life, running the Deck at 5W TDP and 45-50 FPS Limit can still provide a relatively smooth experience. Turning On Half-Rate Shading also helps battery life with little to no degradation in quality. Tweaking the Manual GPU Clock speed to lower than 1000 can also stabilize the performance better. The absolute limit is 4W TDP and 24 FPS.

Steam Deck Compatibility

[p]Heyyo adventurers! This will be a Quick Info Dump on how Deep Dark Wrath will work on the Steam Deck(as well as SteamOS) users, and certain game mechanics pertaining to Linux, SteamOS, and Steam Deck changes!

From personal testing, the game works fine on the Steam Deck. I've been playing and testing mostly on the Steam Deck recently. With v3.0+, certain UI navigation fixes were done to properly allow Steam Deck and Generic Controller users to navigate the UI.

Steam Deck Performance Settings

Focusing on High Quality and Performance
  • 8 TDP Limit and Above
  • 60-70 FPS Limit
  • Half-Rate Shading Turned OFF
  • Manual GPU Clock UNSET

Focusing on Battery Life
  • 5-7 TDP Limit (Lower the Less Battery Consumption)
  • 45-50 FPS Limit (Lower the Less Battery Consumption)
  • Half-Rate Shading Turned ON
  • Manual GPU Clock Set to 1000 and Below

Absolute Limit
  • 4 TDP Limit
  • 24 FPS Limit
  • Half-Rate Shading Turned ON
  • Manual GPU Clock Set to 1000 and Below


Linux, SteamOS, and Steam Deck Folders

This is basically just the Native Downloads folder of the Linux Distro or the SteamOS Proton Layer. If you use v3.0+, the Native Linux Folder(in the Desktop Mode for Steam Deck and SteamOS) is where the Backups are sent. If you use v2.9.9 and below, the game will use the Proton Layer as there was no Linux version for v2.9.9 and below.
  • Previous Proton Main Save Folder - .local/share/Steam/steamapps/compatdata/2891520/pfx/drive_c/users/ste
    amuser/AppData/Roaming/CraftedCircuitry
  • Previous Proton Downloads Folder - .local/share/Steam/steamapps/compatdata/2891520/pfx/drive_c/users/ste
    amuser/Downloads
  • v3.0+ Native Main Save Folder - .local/share/CraftedCircuitry
  • v3.0+ Native Downloads Folder - ~/Downloads


Moving Save from v2.9.9 and Below on Proton to the v3.0+ Native Linux Files

With v3.0+, the game now has a Native Linux version that uses the Native Directory for placing Files and Save Backups of Deep Dark Wrath.
  1. Boot up Deep Dark Wrath. Don’t be alarmed that there is no save file yet.
  2. Make sure to not move too much and stay in the Square underneath the Deep Dark Wrath logo.
  3. Press and Hold the Standard Attack Button [ LMB / J / Triangle on PS / Y on Xbox ].
  4. After holding it, you will be prompted to continue holding to move the save to the Native Downloads Folder.
  5. Keep holding it to confirm you will be moving your save.
  6. Once the operation is complete, go to the Save Journal at the Campfire, and Load the Backup. Save your Game and now the Save you had before is now successfully moved from the Proton layer to the native Linux folders.


Southeast Asian Games Showcase - Summer 2025

Heyyo, CraftedCircuitry here!

Deep Dark Wrath joins the Southeast Asian Games Showcase, and will be on a historically low 40% Sale ($2.99 instead of $4.99) this Summer! Also, here's some little tidbits of the upcoming Frost Flower expansion as the light at the end of this frosty tunnel is nearing!

The 40% Sale will only start from June 13th. Wishlist the game so you're updated!

Southeast Asian Games Showcase (June 6th to June 20th)



I'm a Filipino, born and raised in the hot and humid tropics of the Philippines, so I decided to join the SEAGS with Deep Dark Wrath! Check out the other hot and cool games showcased on the SEAGS Steam Sale Page, the many upcoming games, many cool demos to try out, and of course, tons of good deals to look out for!

Final Polishing



There's only a few things left until the v3.0 Frost Flower expansion is ready to be released. I've done a lot more optimizations as the game tanked pretty badly after I added the 3 new Frozen Areas.

The final cutscene has been done but its still needs some iterating so I can make the point come across better. This was also the case with the cutscene of the base Oracle Card goal, I had to pretty much scrap the entire thing back then. But because of that, I made it even better (at least for what I want it to be).

Looking Back



All things must come to an end at some point. I had a lot of fun with Deep Dark Wrath, and I'll continue to play it from time to time during my travels. Thank you for the support since I've announced and released this game. It's been a bit of a dream to get this thing out, so I'm extremely happy to finally finish essentially everything about Deep Dark Wrath. If you've played it, I hope you enjoyed as well.

This has been CraftedCircuitry, signing off for now.

v3.0 Expansion Progress

Heyyo, CraftedCircuitry here! Gonna quickly dish out some updates on Deep Dark Wrath, and its future expansion update, v3.0!

v3.0? What is it?

If you haven't read my devlogs before, the idea was to follow the path Monster Hunter games usually do.

Base Game Release > Events > Big Expansion > Events

The final Events part(like v2.0 Depth Challenger) might not happen anymore, but the Big Expansion is something I'm steadfastly building up for. It's looking real nice so far so here's some GIFs of what is to come.

You'll have access to new Moves and new Ways to Attack in this Expansion. Make sure to explore them all once you get to the Expansion after the 7th Oracle Appraisal!



Of course, new Enchanted Cards, new Effects, and new Powers will be achievable with the Expansion. An idea I had before was to combine Cards with similar traits(Shadow, Fireballs, etc.) and give them like a Set Bonus when you have enough. Instead, singular Cards you can get do such combination on their own.



New Types of Enemies will be coming to the Expansion! Outside of the usual tankier enemies and stronger attacks, new types of attacks will become more apparent and will need you to be ready to take on what's to come!



Selected for Indie Assemble

A quick little intermission, Deep Dark Wrath got selected to join the Indie Assemble Sale happening this early May! Still waiting on more details on the sale but if you've been on the fence on Deep Dark Wrath, that's the time you can get it!

Expansion, will there be a Price?

Unlike MonHun's Bigger Expansions being a separate release or a separate DLC, this is a Free Update. So you can just download it when it releases and you'll be able to get everything in the Expansion!

However, it has been busy. I was hoping to get the update done by the anniversary, 2025 May 27th, but the outside stuff has been pretty hectic. So I'll be pushing the update for June. This should give me more time to let it sit and try it out more, and see if I can polish it as much as I can. This will be the final big update for Deep Dark Wrath, so I do wanna end this with the best I can do.



That's it for now, this has been CraftedCircuitry signing off for now.

v2.9.9 - Fury Flower Major Content Update

Heyyo, CraftedCircuitry again with another update to Deep Dark Wrath! This is a snippet of the v3.0 update(hence the jump from v2.2 to v2.9). So, this will feature some of the mechanics that would be added for v3.0. With this, I may be able to fully complete the v3.0 update in the near future.
I also decided to remake the Safe Area’s music. It’s not the best, but I feel much much better with this compared to the previous Safe Area music so I hope you do give it a listen.

Changelog

Added
  • Firebrand Task and Furious Tasks
  • The Mysterious Construct and Fusing of Enchanted Cards
  • Frosted Enchanted Cards
  • New Enchanted Cards
  • Spring-themed Sword Skins and 2 New Sword Skin in a different color
  • Armor Trims, and 3 Android-exclusive Armor Trims
Updated
  • On the Android version, the Touchscreen buttons become more transparent when an Xbox or Playstation controller is used
  • Background Music for the Safe Area remade
Fixed
  • When loading from a Backup, Buttons on Rebinding do not automatically update
  • Fixed Silent Swings adding more time than the base Wrath Anger timer
  • Fixed Refresh going over Level 5 due to some Cards giving Refresh Points
  • Fixed Spawning of a Caves Area Skeleton
  • Minor Bugfixes
Furious Tasks



A very recent idea of mine as I was playing Monster Hunter Rise, and discovered its Special License Quests to more easily progress through the story. While on paper, the Oracle Piece rewards the Task gives makes progressing through the game easier, the Furious Tasks are orders of magnitude harder.

Furious Collector and Furious Plunderer forces the Wrath to be angered immediately while Furious Explorer forces you to not be in Point Protection. All 3 needing you to do various collecting and conquering to get the coveted Oracle Pieces as rewards.



You might also get something special once you’ve completed all 3. Who knows?

Firebrand Task and The Construct



An augmentation of the idea I had before the Adventurer may be allowed to use The Construct. This task will force you to go through the entire Dungeon finding Wandering Flames in order to open The Construct hidden in the Bewildering Ruins.

The Construct will then allow you to open up interesting choices for your build, allowing you to fuse Permanent, Instant, and Veil Cards into 1 powerful Enchanted Card.

Frosted Enchanted Cards



(not available in the Safe Area, the GIF is just showcasing what it does)

Products of fused Enchanted Cards, these are denoted by frosty icons on the Enchanted Card.
They also give out the effect Frost Fortification, which seems to not have any effect on the Adventurer. Maybe the v3.0 Update might shed some light on this effect?



Armor Trims, Sword Skins, and BGM Updates



A new appearance option in the Options, these are placed on top of the Adventurer giving the Adventurer more options in how they look. Of course, I’m gonna give a lot of options, and PC users can up their options with the included template to make your own!
  • Leaf Suit (Spring and Autumn versions)
  • Floral and Flower (Spring)
  • Santa Hat (Winter)
  • And more!


As always, coupling this update are new Sword Skins themed around Spring, plus a few more like the Violet Broadsword! As mentioned, the Background Music for the Safe Area was also remade with the update. It’s a little bit more than 4 chords looped now xD.

Snippets of the Future



I didn’t think I had the drive or time to do these updates, but here we are. v3.0 is essentially in sight. It’s still a long way to go though. Frosted Enchanted Cards are a bit more balanced for the content packed into v3.0, so I tried to make fusing of Frosted Cards a little bit more tedious (only 5-7 per Run) with this iteration.

I’m a bit happy with this so far, looking forward to getting more time to do more game development as it has been busier on my end.

That’s all for now. Looking forward to what kind of ideas you make for Card builds with the Frosted Cards, and what kind of designs you try with the Armor Trims, Sword Skins, and Plume Color. This has been CraftedCircuitry, signing off for now.