v3.0.4 - Frost Flower Major Expansion
Heyyo adventurers, CraftedCircuitry here. I’m finally showcasing and releasing the biggest update to Deep Dark Wrath, v3.0.4 Frost Flower! New areas, new mechanics, stronger enemies, even stronger Enchanted Cards, and more so let’s dive right in!

Added:
Native Linux Support
Deep Dark Wrath now has a proper Linux build. I mainly did this so the Save Backups are natively accessible so you don’t have to scour through your Proton Compatibility folder. This does also mean the update size is going to be a lot bigger.
With this, the Save Data has been moved. Scroll down near the bottom of this Update article, or read through the Read Me or Official Game Manual accompanied by this Update in the Installed Files to see how moving your Save Data from Proton to Native works.

The Frost Flower
After completing the 7 Oracle Cards, a cool breeze fills the entire Dungeon. Opening up the Frozen Areas from the Safe Area and exploring the Construct area lets you see an opening and may answer where the Icicles of the Construct have come from.
Could this area house a power strong enough to conquer the Darkness?

The Flame Dash
After exploring the new Frozen Areas a bit, you are granted access to the powerful Flame Dash. This allows you to lunge forward in any direction for a price of your Stamina. New Cards like Dash Blast even bolster it further and make it a deadly way to attack!

New Frozen Areas and Enemies
Explore 3 new Frozen Areas, an uncharted area of the Ruins, the Frozen Ruins, and the areas near Mount Wintermoon.
The Frozen Areas also hold new Enemies like the Frost Guard and the Ice Spirits. They’re much tankier and have new attacks like the Frost’s own projectile, and the powerful Frost Beam!
New Enchanted Cards
A ton of new Enchanted Cards become available with the Frozen Areas and Enemies. From Cards that boost your Dash like Dash Blast, boost your Fireball like Waning Frost, or powering up your Oracle options with the mysterious Storm Cards, you now have a ton more options to dive deeper into the Dungeon!

The Frost Construct
With the power of Frost Shards, the Frost Construct becomes fully powered, allowing you to fuse Enchanted Cards you have to your heart’s content. It is no longer limited by Wandering Flames.

New Sword Skins and Armor Trims
Of course, with a new update comes new Sword Skins and Armor Trims! Frost Beam Swords, Icicle Swords, more Scarves, and more are now available for you to try! Summer options like the Straw Hat and the Umbrella Sword are also available!

Optimizations and Bugfixing
I originally wrote here that the game got a 5 FPS hit in performance, but instead v3.0 Frost Flower actually has good performance improvements to show for.
Due to upgrading to Godot v3.6, not only did some bugs get fixed, Deep Dark Wrath also got a bit more optimized. The lighting was pretty heavy previously and is now fixed, which makes the game run a lot smoother now.
I also fixed a bunch of bugs and compatibility issues with Linux and the Steam Deck. While playable in previous versions, generic controllers and the Steam Deck did not bode well with the UI so that needed to be fixed.
What Could've Been?
I had one last big idea for after the Frost Flower Expansion, codenamed the Send Off update. You get to fight the Darkness in a proper boss fight, and because of its demise, you get an alternate ending compared to what this v3.0 Expansion will have.
Other things I had in mind were local or online multiplayer mechanics, like Trading with Other Players or a Co-op way to dive the Dungeon. I also had ideas for a true Perma-death challenge where the Save you have(since you only have one) will have its progress erased when the Adventurer fails the Dungeon.
These were ideas I had written down way back then. But as much as these sounded cool back then, these won’t be added to Deep Dark Wrath.
Final Send-off
I will still update this game with bug fixes if any glitches or bugs arise or optimizations if there are any new things I can find. But at the end of it, this is the end for me and Deep Dark Wrath. It’s been a wild learning experience and I hope to bring all of these new insights into the future games I make. I will still be avidly playing this on travels or when I’m a bit bored and just want to play a nice slightly challenging game.
This has been a dream in the making, and while I’ve had some tough times with it, it’s been a wonderful and enjoyable experience to finally make this game a reality. Thank you, all of you, for the support!
I post regularly on my Tumblr on projects I do so if you'd like you can stay tuned there!. But for the most part, this has been CraftedCircuitry, signing off for now. Until next time!

For Linux and Steam Deck users:
To seamlessly move your save file from the previous v2.9.9 version under the Proton layer to the Native Linux Backup:
To save on battery life, running the Deck at 5W TDP and 45-50 FPS Limit can still provide a relatively smooth experience. Turning On Half-Rate Shading also helps battery life with little to no degradation in quality. Tweaking the Manual GPU Clock speed to lower than 1000 can also stabilize the performance better. The absolute limit is 4W TDP and 24 FPS.

Added:
- A Frosty New Continuation to the Lore
- 3 New Frozen Areas
- New Frozen Enemies
- New Enchanted Cards
- The Flame Dash
- New Frozen Mechanics
- New Sword Skins and Armor Trims
- New Post-Frozen Areas Endgame
- Native Linux / SteamOS Port
- Linux / SteamOS Port Moving of Save Data from Steam’s Proton Compatibility Layer to Native Downloads Folder Feature (explained below)
- As with the Android APK from before being always included, the Linux version is also included in the Installed Files(no matter what OS you use) so the update size of this Expansion will be much bigger than usual.
- Cleaned Up Library Entries
- Instructions at the Safe Area as the Flame Dash is added
- With the help of the Frost, the Full Powered Construct becomes available
- Game Manual
- Fixed Projectile Spawning of Enemies not stopping even when game is paused
- Cutscene Fixes
- Fixed Sword Skins and Armor Trims not applying after Loading a Backup
- Fixed Generic Controller and Steam Deck compatibility
- Revamped all Controller inputs, especially UI Inputs
- Frosted Cards Library Entry has glitched Type
- Fixed Firebrand Task deactivated even when Firebrand is not active
- Fixed Point Change showing on Player when deducting 0
- Minor Bugfixing and Further Optimizations

Native Linux Support
Deep Dark Wrath now has a proper Linux build. I mainly did this so the Save Backups are natively accessible so you don’t have to scour through your Proton Compatibility folder. This does also mean the update size is going to be a lot bigger.
With this, the Save Data has been moved. Scroll down near the bottom of this Update article, or read through the Read Me or Official Game Manual accompanied by this Update in the Installed Files to see how moving your Save Data from Proton to Native works.

The Frost Flower
After completing the 7 Oracle Cards, a cool breeze fills the entire Dungeon. Opening up the Frozen Areas from the Safe Area and exploring the Construct area lets you see an opening and may answer where the Icicles of the Construct have come from.
Could this area house a power strong enough to conquer the Darkness?

The Flame Dash
After exploring the new Frozen Areas a bit, you are granted access to the powerful Flame Dash. This allows you to lunge forward in any direction for a price of your Stamina. New Cards like Dash Blast even bolster it further and make it a deadly way to attack!

New Frozen Areas and Enemies
Explore 3 new Frozen Areas, an uncharted area of the Ruins, the Frozen Ruins, and the areas near Mount Wintermoon.
The Frozen Areas also hold new Enemies like the Frost Guard and the Ice Spirits. They’re much tankier and have new attacks like the Frost’s own projectile, and the powerful Frost Beam!
New Enchanted Cards
A ton of new Enchanted Cards become available with the Frozen Areas and Enemies. From Cards that boost your Dash like Dash Blast, boost your Fireball like Waning Frost, or powering up your Oracle options with the mysterious Storm Cards, you now have a ton more options to dive deeper into the Dungeon!

The Frost Construct
With the power of Frost Shards, the Frost Construct becomes fully powered, allowing you to fuse Enchanted Cards you have to your heart’s content. It is no longer limited by Wandering Flames.

New Sword Skins and Armor Trims
Of course, with a new update comes new Sword Skins and Armor Trims! Frost Beam Swords, Icicle Swords, more Scarves, and more are now available for you to try! Summer options like the Straw Hat and the Umbrella Sword are also available!

Optimizations and Bugfixing
I originally wrote here that the game got a 5 FPS hit in performance, but instead v3.0 Frost Flower actually has good performance improvements to show for.
Due to upgrading to Godot v3.6, not only did some bugs get fixed, Deep Dark Wrath also got a bit more optimized. The lighting was pretty heavy previously and is now fixed, which makes the game run a lot smoother now.
I also fixed a bunch of bugs and compatibility issues with Linux and the Steam Deck. While playable in previous versions, generic controllers and the Steam Deck did not bode well with the UI so that needed to be fixed.
What Could've Been?
I had one last big idea for after the Frost Flower Expansion, codenamed the Send Off update. You get to fight the Darkness in a proper boss fight, and because of its demise, you get an alternate ending compared to what this v3.0 Expansion will have.
Other things I had in mind were local or online multiplayer mechanics, like Trading with Other Players or a Co-op way to dive the Dungeon. I also had ideas for a true Perma-death challenge where the Save you have(since you only have one) will have its progress erased when the Adventurer fails the Dungeon.
These were ideas I had written down way back then. But as much as these sounded cool back then, these won’t be added to Deep Dark Wrath.
Final Send-off
I will still update this game with bug fixes if any glitches or bugs arise or optimizations if there are any new things I can find. But at the end of it, this is the end for me and Deep Dark Wrath. It’s been a wild learning experience and I hope to bring all of these new insights into the future games I make. I will still be avidly playing this on travels or when I’m a bit bored and just want to play a nice slightly challenging game.
This has been a dream in the making, and while I’ve had some tough times with it, it’s been a wonderful and enjoyable experience to finally make this game a reality. Thank you, all of you, for the support!
I post regularly on my Tumblr on projects I do so if you'd like you can stay tuned there!. But for the most part, this has been CraftedCircuitry, signing off for now. Until next time!

For Linux and Steam Deck users:
To seamlessly move your save file from the previous v2.9.9 version under the Proton layer to the Native Linux Backup:
- Boot up Deep Dark Wrath. Don’t be alarmed that there is no save file yet.
- Make sure to not move too much and stay in the Square underneath the Deep Dark Wrath logo.
- Press and Hold the Standard Attack Button [ LMB / J / Triangle on PS / Y on Xbox ].
- After holding it, you will be prompted to continue holding to move the save to the Native Downloads Folder.
- Keep holding it to confirm you will be moving your save.
- Once the operation is complete, go to the Save Journal at the Campfire, and Load the Backup. Save your Game and now the Save you had before is now successfully moved from the Proton layer to the native.
To save on battery life, running the Deck at 5W TDP and 45-50 FPS Limit can still provide a relatively smooth experience. Turning On Half-Rate Shading also helps battery life with little to no degradation in quality. Tweaking the Manual GPU Clock speed to lower than 1000 can also stabilize the performance better. The absolute limit is 4W TDP and 24 FPS.