1. Liftlands
  2. News

Liftlands News

The Liftlands Demo Is Being Retired — And Here’s the Good News

[p]Wildlings, [/p][p]The Liftlands demo has been an awesome tool for gathering feedback, finding bugs, and understanding how you play. But the demo is now officially out of sync with the full game, and we want to avoid having too much outdated content on social media. [/p][p][/p][p]On top of that, keeping the demo updated, polished, and bug-free has started taking more time than it gives — time we could better use to build the full game for the Early Access release. [/p][p]So we’re retiring the demo temporarily while we focus fully on building the best version of Liftlands. [/p][p]The demo is being removed at the end of February. [/p][p][/p][p]But this is not the end of testing. It’s the beginning of a much bigger phase.[/p][p][/p][h3]We’re opening full-game playtesting on Discord.[/h3][p]If you want to continue to help shape Liftlands, we'll open applications soon on our Discord. We’ll start with a smaller batch of testers and add more over time as systems stabilize. [/p][p][/p][h3]What you get as a tester:[/h3]
  • [p]access to the current full build, not the outdated demo[/p]
  • [p]direct influence on development[/p]
  • [p]early access to new biomes, tech-trees, and god abilities[/p]
  • [p]sneak peeks before the public reveal[/p]
[p]The demo will return later in a polished, updated form as part of our bigger reveal. Thanks for sticking with us. [/p][p][/p][p]This next phase is huge — and we’re excited to bring you along. [/p][p]— Jonathan & the Doublecap Team[/p]

DEMO PATCH #51.2 - BUG FIX

[h2]Hey everyone [/h2][p]So we're back from the winter break and i hope you all had a great holiday.[/p][p]Here's mainly a fix to the trading and converting bug that started war, with some minor additional stuff.[/p][p][/p][p]Here are the changes for this patch:[/p][h3]NEW[/h3]
  • [p]Camera movement tutorial at the start of the game.[/p]
[p][/p][h3]TWEAKS[/h3]
  • [p]Enemies now drop some loot when killed[/p]
  • [p]Lift prayer is now fulfilled when the villager is lifted instead of when it has landed[/p]
  • [p]Village defense territories dynamically update with bannermen[/p]
[p][/p][h3]FIXES[/h3]
  • [p]Trader and Cleric Could start war because the others on outpost would not leave. [/p]
  • [p]Barracks lvl 2 worker did not show correct skin[/p]
  • [p]Preview image of info window was Black[/p]
[p][/p][p]More stuff coming soon.[/p]

DEMO PATCH #51 - IMPROVED COMBAT & FOG OF WAR

[p]The new patch is finally live[/p][p]Hey everyone [/p][p]So, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing. The same goes for enemies. [/p][p][/p][h3]Here are the changes for this patch:[/h3][h2]NEW[/h2]
  • [p]COMBAT SYSTEM - Improved more structured combat (More units coming soon)[/p]
  • [p]STEALING - you now get better notification when stealing stuff[/p]
  • [p]DEERS CLICK - You can now click on deers to damage them [/p]
  • [p]TOOLTIP - There's now a tooltip to hold SHIFT when a tree is selected [/p]
  • [p]QUICK RESOURCE ADDING - When you hold a resource and hold SHIFT, the resource will be added to the building without dropping. making it possible to add the same resource to multiple buildings [/p]
  • [p]FOG OF WAR - The fog is now much more dynamic and responds to followers, you can build braziers and assign villagers to outposts to remove the fog.[/p]
  • [p]BUILDING FEATURE - Some buildings can now only be built on specific spots. [/p]
  • [p]UNIQUE RITUALS - We added a new system to make ritual animations more detailed and unique [/p]
  • [p]NEW GIFTS STRUCTURE - so you'll now have access to all gifts and it's more of a currency where you can get any gift you like. [/p]
  • [p]WORLD MAP - worldmap is now added bit its sthe end of the demo so its more of a teaser. [/p]
[h2]TWEAKS[/h2]
  • [p]Decreased time until war starts by 50%[/p]
  • [p]Wells can now only be built on rivers, and rivers are now blocking other buildings. [/p]
  • [p]Mine now generates both 2 stone and 1 flint, and can only be built on big rocks.[/p]
  • [p]Big rocks are now infinite, but take much longer to drop resources.[/p]
  • [p]More extreme poop animation[/p]
  • [p]Fixed start spawning objects to guarantee sticks and food[/p]
  • [p]Angry face didnt look angry[/p]
  • [p]"Create follower" power now costs 0 devotion to fix soft lock.[/p]
[h2]FIXES[/h2]
  • [p]Could assign enemies to their outpost walls.[/p]
  • [p]Building names in the skill tree were broken[/p]
  • [p]The garden could not be assigned to[/p]
  • [p]Infinite followers spawn when converting outpost with resources[/p]
  • [p]Food type resource appears in the inventory. [/p]
  • [p]Tradepost got locked with a white square resource [/p]
  • [p]Outpost Archer kept shooting at dead villagers.[/p]
  • [p]The enemy wall had incorrect collider.[/p]
  • [p]Unbuilt walls were visualized wrong way[/p]
  • [p]Fixed Screen Edge panning[/p]
[h3]Upcoming:[/h3][p]More combat units[/p]

DEMO PATCH #50.7 - Some hotfixes

Hey everyone
[p]
So, while we're still preparing the improved combat, these are just some quick fixes. [/p][p][/p][h3]Here are the changes for this patch:[/h3][h2]FIXES[/h2]
  • [p]Lumbercamp level 2 only had one worker slot [/p]
  • [p]Workers on the garden were broken, and it is showed a white icon [/p]
  • [p]The game could crash when putting resources in the inventory after taking over an enemy village [/p]
  • [p]Infinite followers spawn when converting from an outpost [/p]
  • [p]Outpost archer kept shooting at dead villagers. [/p]
  • [p]General Food resource could appear in the inventory.[/p]

# DEMO PATCH #50.6 - World edge and attitude

[h2]Hey everyone [/h2][p]

So, while we're still preparing for the improved combat these are just some quick fixes and tweaks.

Here are the changes for this patch: [/p][h2]NEW,[/h2]
  • [p] ATTITUDE TRIGGERS - More things will trigger attitude changes for the enemy camps. Like Reviving, throwing resources, healing, etc. [/p]
  • [p] COPY SAVE FILE - Added a copy save file button in the settings for easier access. [/p]
  • [p] MORE OBJECTIVES - added objectives for buildings that unlock in the skill tree [/p]
  • [p] WORLD EDGE - The world is now limited and has a visual edge/end [/p]
[h2]TWEAKS,[/h2]
  • [p]Attitude requirement increases per outpost and camp [/p]
  • [p]Attitude requirement text shows current/needed [/p]
  • [p]Improved temple state buttons [/p]
  • [p]Increased cost of rerolling prayer to 150 [/p]
  • [p]made it possible to steal enemy resources [/p]
  • [p]Added Altar Upgrade info for devotion [/p]
  • [p]Decreased distance to the black fog for the camera [/p]
  • [p]enemies only have archers in outposts [/p]
  • [p]Attitude changes is shown on the cursor [/p]
  • [p]Pressing esc now cancels focus camera [/p]
  • [p]Output ritual now cost grass instead of food [/p]
  • [p]Increase range for outpost archers [/p]
  • [p]Lowered the trade value for acorns [/p]
[h2]FIXES[/h2]
  • [p]Fixed Skill tree line being wrongly connected [/p]
  • [p]Fixed population UI overlaying other UI [/p]
  • [p]The stats label in the pause menu wasn't translated [/p]
  • [p]Temple description was covered by stats [/p]
  • [p]Fixed Skill tree return button [/p]
  • [p]Fixed buying vassals now show towards the village population percent [/p]
  • [p]Enemies didn't reflect in the water [/p]
  • [p]Adding characters to a building fast would bug them out. [/p]
  • [p]Gatherers could get stuck on items that are in the free area. [/p]
  • [p]Enemy attitude increased if you dropped items next to them outside of their territory [/p]
  • [p]Temple description is covered by stats [/p]
  • [p]Enemies at outpost didnt always defend[/p]