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Liftlands News

DEMO PATCH #25 - Bug fixes and balance

Hey, here's a new patch with a bunch of fixes and some balance tweaks!


[h2]TWEAKS: [/h2]
  • TWEAK: Made spearmen stronger, and more hp
  • TWEAK: Lowered max spawn of deers


[h2]FIXES:[/h2]
  • FIXED: Wells not spawning water
  • FIXED: Villager level not loading
  • FIXED: Archers spamming arrows at high level
  • FIXED: Bug that prevented building after destroying one
  • FIXED: You could feed dead bodies and you could feed people directly with dead bodies.
  • FIXED: Some spelling
  • FIXED: Left side darkness was not moving at the same pace
  • FIXED: When archer died and you instantly revived him he did not get removed from archer list which bugged out the save system
  • FIXED: Broken wall did not Save/load correctly
  • FIXED: Archers not getting xp on kill
  • Wells could not be removed
  • FIXED: Statue showed indicator for Workstation
  • FIXED: Wells did not Save/load
  • FIXED: Bushes could not be interacted with if you set a building on them and then remove it.
  • FIXED: Ungrown flora didn't Save/load



[h2]UPCOMING[/h2]
We're hoping to launch the Combat patch on the test-branch very soon so stay tuned.


Thanks a lot for playing!
Dont forget to join the discussions on discord

DEMO PATCH #24 - SAVING

SAVING IS HERE TO STAY

Ok, so we managed to fix most of the issues related to saving but also some additional stuff.

If you find anything else please let us know.
REBMEBER: the game only saves every morning. and we plan to improve the saving later on.

[h3]NEW[/h3]
  • NEW: SAVING, the game autosaves every morning.


[h3]TWEAKS:[/h3]
  • TWEAK: Added more rocks to the map
  • TWEAK: Darkness opens up faster in the beginning.


[h3]FIXES:[/h3]
  • FIXED: Buggy visuals in the characters bio
  • FIXED: Wheat was misspelled
  • FIXED: Enemies blinking red would visualize wrong
  • FIXED: UI did not support triple Digits
  • FIXED: Edge of vignette was be viable at the top of the screen
  • FIXED: Upgrading a building would remove the assigned worker but they kept the work.
  • FIXED: Miners would not mine the big stones.
  • FIXED: Dropped items by carpenters would get ignored


[h3]UPCOMING:[/h3]
We're hoping to expand the combat a bit with a patch on Friday.

Thanks a lot for playing!
Dont forget to join the discussions on discord

DEMO PATCH #23 - SAVING TEST BRANCH

SAVING IS HERE

As many of you have requested SAVING we decided to focus on that for this patch.
THERE are still some issues with the saving so if you want to try it out you can do so by chaning to the early test branch.



Some bugs are to be expected and we're aiming to fix those ASAP.

NOTE: saving only happens at the start of each day!

[h3]NEW:[/h3]
  • SAVING - The game now saves at the start of every day. (We'll improve this later on but this was the fast version)


[h3]FIXED:[/h3]
  • FIXED: a bug where some items or objects would stay red.



[h3]UPCOMING:[/h3]
Next week we're hoping to expand the combat a bit.

Thanks a lot for playing!
Dont forget to join the discord

DEMO PATCH #22 - BUG FIXES AND INFO

So we have been working on the design and features of the game.
the Saves system is almost done, It's very likely that it will be in the next week's update.

This patch has mostly fixes but we're hoping to have more new content in the next one.

[h2]NEW[/h2]
  • NEW: Added a level cap to the villagers, so they don't get overpowered.


[h2]FIXED[/h2]
  • FIXED: The damage indicator got stuck sometimes.
  • FIXED: Villager at 0 health but didn't die.
  • FIXED: Upgraded walls could not be repaired
  • FIXED: Workstations didn't update correctly when upgraded
  • FIXED: Food could be put on houses
  • FIXED: Sometimes food items got added to inventory.
  • FIXED: Gatherers could get stuck trying to pickup a object that was not there anymore.


[h2]Heres some of the Features that we'll be focusing on in the near future:[/h2]


Dont forget to join the discord

Demo Patch #21 - Bug fixes and balance

So we're still working hard on adding some new stuff but this patch is mainly some balance tweaked and bug fixes for smoother experiences.

We're looking at adding saves and are hoping to have that in the game by next weeks update.

[h2]Here's whats Changed for this build:[/h2]

[h3]TWEAKS[/h3]
  • TWEAK: Hunger rate of villagers is a bit slower.
  • TWEAK: Berry Bushes Grows back a bit faster.
  • TWEAK: Goblin spawn amount capped at 20

[h3]FIXED: [/h3]
  • FIXED: Walls could not be repaired or healed
  • FIXED: Upgrading altar could cause Worker buildings to bug out the amount of slots
  • FIXED: A building under construction didn't toggle the right Building info
  • FIXED: Villagers could walk backwards
  • FIXED: Canceling a building that covered a bush or plant made them still be red and not intractable
  • FIXED: Houses under construction did not have a cancel building button
  • FIXED: Goblins spawned to far away after a while
  • FIXED: Goblins didnt dissapear at end of day


Thanks a lot for playing!
Dont forget to join the discord