1. Liftlands
  2. News

Liftlands News

DEMO PATCH #51 - IMPROVED COMBAT & FOG OF WAR

[p]The new patch is finally live[/p][p]Hey everyone [/p][p]So, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing. The same goes for enemies. [/p][p][/p][h3]Here are the changes for this patch:[/h3][h2]NEW[/h2]
  • [p]COMBAT SYSTEM - Improved more structured combat (More units coming soon)[/p]
  • [p]STEALING - you now get better notification when stealing stuff[/p]
  • [p]DEERS CLICK - You can now click on deers to damage them [/p]
  • [p]TOOLTIP - There's now a tooltip to hold SHIFT when a tree is selected [/p]
  • [p]QUICK RESOURCE ADDING - When you hold a resource and hold SHIFT, the resource will be added to the building without dropping. making it possible to add the same resource to multiple buildings [/p]
  • [p]FOG OF WAR - The fog is now much more dynamic and responds to followers, you can build braziers and assign villagers to outposts to remove the fog.[/p]
  • [p]BUILDING FEATURE - Some buildings can now only be built on specific spots. [/p]
  • [p]UNIQUE RITUALS - We added a new system to make ritual animations more detailed and unique [/p]
  • [p]NEW GIFTS STRUCTURE - so you'll now have access to all gifts and it's more of a currency where you can get any gift you like. [/p]
  • [p]WORLD MAP - worldmap is now added bit its sthe end of the demo so its more of a teaser. [/p]
[h2]TWEAKS[/h2]
  • [p]Decreased time until war starts by 50%[/p]
  • [p]Wells can now only be built on rivers, and rivers are now blocking other buildings. [/p]
  • [p]Mine now generates both 2 stone and 1 flint, and can only be built on big rocks.[/p]
  • [p]Big rocks are now infinite, but take much longer to drop resources.[/p]
  • [p]More extreme poop animation[/p]
  • [p]Fixed start spawning objects to guarantee sticks and food[/p]
  • [p]Angry face didnt look angry[/p]
  • [p]"Create follower" power now costs 0 devotion to fix soft lock.[/p]
[h2]FIXES[/h2]
  • [p]Could assign enemies to their outpost walls.[/p]
  • [p]Building names in the skill tree were broken[/p]
  • [p]The garden could not be assigned to[/p]
  • [p]Infinite followers spawn when converting outpost with resources[/p]
  • [p]Food type resource appears in the inventory. [/p]
  • [p]Tradepost got locked with a white square resource [/p]
  • [p]Outpost Archer kept shooting at dead villagers.[/p]
  • [p]The enemy wall had incorrect collider.[/p]
  • [p]Unbuilt walls were visualized wrong way[/p]
  • [p]Fixed Screen Edge panning[/p]
[h3]Upcoming:[/h3][p]More combat units[/p]

DEMO PATCH #50.7 - Some hotfixes

Hey everyone
[p]
So, while we're still preparing the improved combat, these are just some quick fixes. [/p][p][/p][h3]Here are the changes for this patch:[/h3][h2]FIXES[/h2]
  • [p]Lumbercamp level 2 only had one worker slot [/p]
  • [p]Workers on the garden were broken, and it is showed a white icon [/p]
  • [p]The game could crash when putting resources in the inventory after taking over an enemy village [/p]
  • [p]Infinite followers spawn when converting from an outpost [/p]
  • [p]Outpost archer kept shooting at dead villagers. [/p]
  • [p]General Food resource could appear in the inventory.[/p]

# DEMO PATCH #50.6 - World edge and attitude

[h2]Hey everyone [/h2][p]

So, while we're still preparing for the improved combat these are just some quick fixes and tweaks.

Here are the changes for this patch: [/p][h2]NEW,[/h2]
  • [p] ATTITUDE TRIGGERS - More things will trigger attitude changes for the enemy camps. Like Reviving, throwing resources, healing, etc. [/p]
  • [p] COPY SAVE FILE - Added a copy save file button in the settings for easier access. [/p]
  • [p] MORE OBJECTIVES - added objectives for buildings that unlock in the skill tree [/p]
  • [p] WORLD EDGE - The world is now limited and has a visual edge/end [/p]
[h2]TWEAKS,[/h2]
  • [p]Attitude requirement increases per outpost and camp [/p]
  • [p]Attitude requirement text shows current/needed [/p]
  • [p]Improved temple state buttons [/p]
  • [p]Increased cost of rerolling prayer to 150 [/p]
  • [p]made it possible to steal enemy resources [/p]
  • [p]Added Altar Upgrade info for devotion [/p]
  • [p]Decreased distance to the black fog for the camera [/p]
  • [p]enemies only have archers in outposts [/p]
  • [p]Attitude changes is shown on the cursor [/p]
  • [p]Pressing esc now cancels focus camera [/p]
  • [p]Output ritual now cost grass instead of food [/p]
  • [p]Increase range for outpost archers [/p]
  • [p]Lowered the trade value for acorns [/p]
[h2]FIXES[/h2]
  • [p]Fixed Skill tree line being wrongly connected [/p]
  • [p]Fixed population UI overlaying other UI [/p]
  • [p]The stats label in the pause menu wasn't translated [/p]
  • [p]Temple description was covered by stats [/p]
  • [p]Fixed Skill tree return button [/p]
  • [p]Fixed buying vassals now show towards the village population percent [/p]
  • [p]Enemies didn't reflect in the water [/p]
  • [p]Adding characters to a building fast would bug them out. [/p]
  • [p]Gatherers could get stuck on items that are in the free area. [/p]
  • [p]Enemy attitude increased if you dropped items next to them outside of their territory [/p]
  • [p]Temple description is covered by stats [/p]
  • [p]Enemies at outpost didnt always defend[/p]

DEMO PATCH #50.4 - BETTER POWERS & RACE DIFFERENCES

Hey everyone
[p]So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved.

Edit: Build 50.5 - Fixed audio not playing in game
[/p][p]Here are the changes for this patch:[/p][h2]NEW[/h2][p] START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner. [/p][p] RACE DIFFERENCE - The races now have some differences[/p][p] BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback. [/p][p] POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing. [/p][p] FLINT EFFECT - Flint now has a slight glimmer to make them easier to see. [/p][p] POWER FEEDBACK - Added effect when a power is available again.[/p][p] STEAL PENALTY - enemies now gets negative attitude if you steal from them. [/p][p] FEWER ENEMY CAMPS - Now there will only be 2 enemy villages one a map. [/p][h2]
TWEAKS[/h2][p] You can now start a trade even if you dont have the resources yet, the trader will grab them as they are available. [/p][p] Pressing buy on outposts now connects to the Tradepost and starts a trade. [/p][p] Tutorial for assigning worker in assignment UI should is now closable. [/p][p] Enemies at war now eats before they start. [/p][p] Villagers can now also grab food in the environment if hungry[/p][p] Level up effect first time looked like you should get a skill point [/p][p] Tweaked buying camp to be more expensive and use rarer materials [/p][p] Changed the order of some powers in the skill trees. [/p][p] Rocks now hold more resources[/p][p] Followers cost a bit more to create after the first one. [/p][p] Leveling is slightly slower [/p][p] Lightning does half damage to Structures[/p][p] Ritual cost now shows all current inventory / needed. [/p][p] Rituals start first when all villagers have arrived, not when first villager arrives. [/p][p] Hide UI button is now F9 instead of 0[/p][p] Shrank building cost text and icons[/p][p] Increased hitbox on items
Buildings are now draggable from the build menu[/p][p] Building colliders are now bigger for selection and placement of villagers[/p][p] The grass item is now prioritized over the plant behind it[/p][p] Increased the health of walls and buildings[/p][p] All soldiers now have more health to extend combat a bit. [/p][p] War ends when all attackers are dead.[/p][p] Villagers on outposts are no longer selectable in rituals[/p][p] Fisherman now catch 2 fish[/p][p] Stones are now guaranteed to spawn[/p][p] villagers now stop to poop[/p][p] You now start with 50 Devotion,[/p][h2]
FIXES[/h2][p] UI fixes for Widescreen [/p][p] Villagers pooped during the night and woke up[/p][p] Berries gift did not have text[/p][p] Enemies ran home scared sometimes after the war[/p][p] Assign to building tutorial wouldn't close if the building was selected[/p][p] Earthquake didn't cause damage to buildings[/p][p] Objectives weren't saved and loaded properly[/p][p] Walls health wasn't loaded correctly[/p][p] Items could get big if you gave them another when they eat[/p][p] Villagers falling from outpost when they die or get converted did not stop their falling scream.[/p][p] Audio levels didn't load, only the sliders did[/p][p] Villagers didn't get unassigned from a ritual when they died[/p][p] Save broke when villagers left player and incorrectly got assigned randomly to an outpost.[/p][p] Save broke when a villager died while performing a ritual and became undead (or left player).[/p][p] Stones don't do damage on deers[/p][p] Error with changing visuals on followers sometimes.[/p][p] Xp ritual would give too much XP[/p][p] Return button didn't work on Skill menu[/p][p] Fixed focus camera being stuttery[/p][p] Fixed melee villagers on outposts to not fight enemies on ground
[/p][p]Thanks for playing and let us know if you find any issues or have feedback![/p]

DEMO PATCH #50 - QUALITY OF LIFE & RITUAL COST

Hey everyone
[p]So, before we continue with the next big feature. We decided to add a bunch of quality-of-life stuff and also reworked the saving system. [/p][p][/p][h3]Here are the changes for this patch:[/h3][h2]# NEW[/h2][p] NEW SAVING STRUCTURE - Should be more robust and not crash when the whole save file if something fails to save. [/p][p] BANNER FOLLOWER - You can now see when a follower is assigned to a banner or Outpost in the villager list.[/p][p] INFLUENCE NOTIFICATION - now shows as you get an influence point. [/p][p] PRAYER BUBBLE - the bubbles are always visible, and you can hover the bubble to see the prayer. [/p][p] TERRITORY VISUAL - Is now showing as the territories change. [/p][p] CIVILIANS - they now panic during war and run in fear. [/p][p] MOON STAGES - We now have a moon cycle. [/p][p] ENEMY OUTLINES - Enemies now have outlines for easier recognition. [/p][p] ENEMY ATTACK WARNING - the warning on the side is showed longer shows a timer that counts down to the attack. [/p][p] POOP PARTICLES - poop now has a particle for visual enhancement. [/p][p] GRASS SAPLING - now has improved new art. [/p][p] RITUAL DISTANCE - There's now distance value to followers[/p][p] ENEMY BUILDINGS - You can now take over enemy buildings once empty. [/p][p] COST TO RITUALS - There's now a resource cost to rituals but they're much faster perform[/p][p][/p][h2]# TWEAKS[/h2][p] Villagers now stand on top of outposts. [/p][p] Improved feedback for trading inventory [/p][p] Updated Balance for Trading costs and resource values. [/p][p] Soldiers now patrol the village [/p][p] The Temple default state is now set to convert enemies instead of villagers. [/p][p] Followers won't fall over as easily when dropped anymore. [/p][p] Villagers are not surprised when sleeping anymore. [/p][p] Various performance Improvements. [/p][p] Tweaked pacing in the beginning to not have too much impression[/p][p] Tweaked spawning of environment objects[/p][p] Enemy undead now die in the morning[/p][p][/p][h2]# FIXES[/h2][p] Sawmill would bug out on a loaded save. [/p][p] The enemy altar did not save that it was broken.[/p][p] Enemies could get scared by the end of their attack[/p][p] Fixed wrong faces showing in the villager list. [/p][p] The portrait camera could display multiple villagers and wrong objects. [/p][p] Faces for villagers could be wrong. [/p][p] Fixed hunger bubble getting stuck on load. [/p][p] Ritual on a second altar was not continued on save. [/p][p] Take outpost Objective was not being completed. [/p][p][/p][h3]UPCOMING[/h3][p] OVERWORLD

Please let us know if you find any issues!
Join the Discord and chat with us!
[/p]