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DEMO PATCH #38 - BUG FIXES & TWEAKS

Hey everyone!


Okay, so after last week's massive update, we focused on balance tweaks and bug fixes this time, so it's not a major update.

[h2]TWEAKS[/h2]
🔹Messengers stay a bit further out from the altar
🔹Messengers ask for 50-75% of existing resources instead of future resources
🔹Camps have a set amount of people based on how far away they are from you, they no longer increase.
🔹Villagers start praying during the evening as they reach the altar instead of standing there and waiting for night

[h2]FIXES[/h2]
🔹Workers who were bringing resources to their building dropped them when they got shocked and then grabbed new ones (same when dropping them in the storage)
🔹Dead villagers got flipped up-right
🔹Enemies that turned into wildlings as they were electrocuted bugged out
🔹Dead villagers had prayers
🔹Killing messenger on the way home with lightning made them slide along the ground
🔹Killing wildlings made them bug out
🔹Revived characters got an empty prayer
🔹Walls could be placed in enemy camp
🔹Dead villagers continued to have prayers and lost their faith
🔹Animal spawner zones ended up in enemy camps
🔹Clicking the green arrow did not move the villagers
🔹The status of enemy camps was not saved
🔹Grass and bushes don't seem to disappear when you build over them
🔹Unfinished buildings could still be broken by lightning.
🔹Dropping a corpse underground will leave it dangling.
🔹Carpenters did not seem to repair broken buildings.

[h2]UPCOMING:[/h2]
🔹We're already on our way with some more god powers and are hoping to post that next week, and hopefully early next week on Experimental