1. Liftlands
  2. News
  3. DEMO PATCH #50 - QUALITY OF LIFE & RITUAL COST

DEMO PATCH #50 - QUALITY OF LIFE & RITUAL COST

Hey everyone
[p]So, before we continue with the next big feature. We decided to add a bunch of quality-of-life stuff and also reworked the saving system. [/p][p][/p][h3]Here are the changes for this patch:[/h3][h2]# NEW[/h2][p] NEW SAVING STRUCTURE - Should be more robust and not crash when the whole save file if something fails to save. [/p][p] BANNER FOLLOWER - You can now see when a follower is assigned to a banner or Outpost in the villager list.[/p][p] INFLUENCE NOTIFICATION - now shows as you get an influence point. [/p][p] PRAYER BUBBLE - the bubbles are always visible, and you can hover the bubble to see the prayer. [/p][p] TERRITORY VISUAL - Is now showing as the territories change. [/p][p] CIVILIANS - they now panic during war and run in fear. [/p][p] MOON STAGES - We now have a moon cycle. [/p][p] ENEMY OUTLINES - Enemies now have outlines for easier recognition. [/p][p] ENEMY ATTACK WARNING - the warning on the side is showed longer shows a timer that counts down to the attack. [/p][p] POOP PARTICLES - poop now has a particle for visual enhancement. [/p][p] GRASS SAPLING - now has improved new art. [/p][p] RITUAL DISTANCE - There's now distance value to followers[/p][p] ENEMY BUILDINGS - You can now take over enemy buildings once empty. [/p][p] COST TO RITUALS - There's now a resource cost to rituals but they're much faster perform[/p][p][/p][h2]# TWEAKS[/h2][p] Villagers now stand on top of outposts. [/p][p] Improved feedback for trading inventory [/p][p] Updated Balance for Trading costs and resource values. [/p][p] Soldiers now patrol the village [/p][p] The Temple default state is now set to convert enemies instead of villagers. [/p][p] Followers won't fall over as easily when dropped anymore. [/p][p] Villagers are not surprised when sleeping anymore. [/p][p] Various performance Improvements. [/p][p] Tweaked pacing in the beginning to not have too much impression[/p][p] Tweaked spawning of environment objects[/p][p] Enemy undead now die in the morning[/p][p][/p][h2]# FIXES[/h2][p] Sawmill would bug out on a loaded save. [/p][p] The enemy altar did not save that it was broken.[/p][p] Enemies could get scared by the end of their attack[/p][p] Fixed wrong faces showing in the villager list. [/p][p] The portrait camera could display multiple villagers and wrong objects. [/p][p] Faces for villagers could be wrong. [/p][p] Fixed hunger bubble getting stuck on load. [/p][p] Ritual on a second altar was not continued on save. [/p][p] Take outpost Objective was not being completed. [/p][p][/p][h3]UPCOMING[/h3][p] OVERWORLD

Please let us know if you find any issues!
Join the Discord and chat with us!
[/p]