Hey everyone
[p]So, before we continue with the next big feature. We decided to add a bunch of quality-of-life stuff and also reworked the saving system. [/p][p][/p][h3]Here are the changes for this patch:[/h3][h2]# NEW[/h2][p]
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NEW SAVING STRUCTURE - Should be more robust and not crash when the whole save file if something fails to save. [/p][p]
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BANNER FOLLOWER - You can now see when a follower is assigned to a banner or Outpost in the villager list.[/p][p]
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INFLUENCE NOTIFICATION - now shows as you get an influence point. [/p][p]
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PRAYER BUBBLE - the bubbles are always visible, and you can hover the bubble to see the prayer. [/p][p]
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TERRITORY VISUAL - Is now showing as the territories change. [/p][p]
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CIVILIANS - they now panic during war and run in fear. [/p][p]
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MOON STAGES - We now have a moon cycle. [/p][p]
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ENEMY OUTLINES - Enemies now have outlines for easier recognition. [/p][p]
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ENEMY ATTACK WARNING - the warning on the side is showed longer shows a timer that counts down to the attack. [/p][p]
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POOP PARTICLES - poop now has a particle for visual enhancement. [/p][p]
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GRASS SAPLING - now has improved new art. [/p][p]
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RITUAL DISTANCE - There's now distance value to followers[/p][p]
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ENEMY BUILDINGS - You can now take over enemy buildings once empty. [/p][p]
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COST TO RITUALS - There's now a resource cost to rituals but they're much faster perform[/p][p][/p][h2]# TWEAKS[/h2][p]
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Villagers now stand on top of outposts. [/p][p]
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Improved feedback for trading inventory [/p][p]
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Updated Balance for Trading costs and resource values. [/p][p]
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Soldiers now patrol the village [/p][p]
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The Temple default state is now set to convert enemies instead of villagers. [/p][p]
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Followers won't fall over as easily when dropped anymore. [/p][p]
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Villagers are not surprised when sleeping anymore. [/p][p]
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Various performance Improvements. [/p][p]
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Tweaked pacing in the beginning to not have too much impression[/p][p]
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Tweaked spawning of environment objects[/p][p]
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Enemy undead now die in the morning[/p][p][/p][h2]# FIXES[/h2][p]
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Sawmill would bug out on a loaded save. [/p][p]
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The enemy altar did not save that it was broken.[/p][p]
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Enemies could get scared by the end of their attack[/p][p]
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Fixed wrong faces showing in the villager list. [/p][p]
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The portrait camera could display multiple villagers and wrong objects. [/p][p]
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Faces for villagers could be wrong. [/p][p]
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Fixed hunger bubble getting stuck on load. [/p][p]
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Ritual on a second altar was not continued on save. [/p][p]
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Take outpost Objective was not being completed. [/p][p][/p][h3]UPCOMING[/h3][p]
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OVERWORLD
Please let us know if you find any issues!
Join the Discord and chat with us!
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