Hey everyone
[p]So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved.
Edit: Build 50.5 - Fixed audio not playing in game
[/p][p]
Here are the changes for this patch:[/p][h2]NEW[/h2][p]
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START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner. [/p][p]
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RACE DIFFERENCE - The races now have some differences[/p][p]
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BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback. [/p][p]
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POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing. [/p][p]
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FLINT EFFECT - Flint now has a slight glimmer to make them easier to see. [/p][p]
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POWER FEEDBACK - Added effect when a power is available again.[/p][p]
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STEAL PENALTY - enemies now gets negative attitude if you steal from them. [/p][p]
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FEWER ENEMY CAMPS - Now there will only be 2 enemy villages one a map. [/p][h2]
TWEAKS[/h2][p]
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You can now start a trade even if you dont have the resources yet, the trader will grab them as they are available. [/p][p]
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Pressing buy on outposts now connects to the Tradepost and starts a trade. [/p][p]
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Tutorial for assigning worker in assignment UI should is now closable. [/p][p]
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Enemies at war now eats before they start. [/p][p]
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Villagers can now also grab food in the environment if hungry[/p][p]
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Level up effect first time looked like you should get a skill point [/p][p]
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Tweaked buying camp to be more expensive and use rarer materials [/p][p]
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Changed the order of some powers in the skill trees. [/p][p]
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Rocks now hold more resources[/p][p]
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Followers cost a bit more to create after the first one. [/p][p]
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Leveling is slightly slower [/p][p]
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Lightning does half damage to Structures[/p][p]
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Ritual cost now shows all current inventory / needed. [/p][p]
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Rituals start first when all villagers have arrived, not when first villager arrives. [/p][p]
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Hide UI button is now F9 instead of 0[/p][p]
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Shrank building cost text and icons[/p][p]
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Increased hitbox on items
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Buildings are now draggable from the build menu[/p][p]
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Building colliders are now bigger for selection and placement of villagers[/p][p]
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The grass item is now prioritized over the plant behind it[/p][p]
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Increased the health of walls and buildings[/p][p]
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All soldiers now have more health to extend combat a bit. [/p][p]
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War ends when all attackers are dead.[/p][p]
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Villagers on outposts are no longer selectable in rituals[/p][p]
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Fisherman now catch 2 fish[/p][p]
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Stones are now guaranteed to spawn[/p][p]
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villagers now stop to poop[/p][p]
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You now start with 50 Devotion,[/p][h2]
FIXES[/h2][p]
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UI fixes for Widescreen [/p][p]
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Villagers pooped during the night and woke up[/p][p]
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Berries gift did not have text[/p][p]
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Enemies ran home scared sometimes after the war[/p][p]
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Assign to building tutorial wouldn't close if the building was selected[/p][p]
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Earthquake didn't cause damage to buildings[/p][p]
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Objectives weren't saved and loaded properly[/p][p]
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Walls health wasn't loaded correctly[/p][p]
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Items could get big if you gave them another when they eat[/p][p]
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Villagers falling from outpost when they die or get converted did not stop their falling scream.[/p][p]
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Audio levels didn't load, only the sliders did[/p][p]
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Villagers didn't get unassigned from a ritual when they died[/p][p]
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Save broke when villagers left player and incorrectly got assigned randomly to an outpost.[/p][p]
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Save broke when a villager died while performing a ritual and became undead (or left player).[/p][p]
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Stones don't do damage on deers[/p][p]
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Error with changing visuals on followers sometimes.[/p][p]
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Xp ritual would give too much XP[/p][p]
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Return button didn't work on Skill menu[/p][p]
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Fixed focus camera being stuttery[/p][p]
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Fixed melee villagers on outposts to not fight enemies on ground
[/p][p]Thanks for playing and let us know if you find any issues or have feedback![/p]