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DEMO PATCH #50.4 - BETTER POWERS & RACE DIFFERENCES

Hey everyone
[p]So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved.

Edit: Build 50.5 - Fixed audio not playing in game
[/p][p]Here are the changes for this patch:[/p][h2]NEW[/h2][p] START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner. [/p][p] RACE DIFFERENCE - The races now have some differences[/p][p] BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback. [/p][p] POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing. [/p][p] FLINT EFFECT - Flint now has a slight glimmer to make them easier to see. [/p][p] POWER FEEDBACK - Added effect when a power is available again.[/p][p] STEAL PENALTY - enemies now gets negative attitude if you steal from them. [/p][p] FEWER ENEMY CAMPS - Now there will only be 2 enemy villages one a map. [/p][h2]
TWEAKS[/h2][p] You can now start a trade even if you dont have the resources yet, the trader will grab them as they are available. [/p][p] Pressing buy on outposts now connects to the Tradepost and starts a trade. [/p][p] Tutorial for assigning worker in assignment UI should is now closable. [/p][p] Enemies at war now eats before they start. [/p][p] Villagers can now also grab food in the environment if hungry[/p][p] Level up effect first time looked like you should get a skill point [/p][p] Tweaked buying camp to be more expensive and use rarer materials [/p][p] Changed the order of some powers in the skill trees. [/p][p] Rocks now hold more resources[/p][p] Followers cost a bit more to create after the first one. [/p][p] Leveling is slightly slower [/p][p] Lightning does half damage to Structures[/p][p] Ritual cost now shows all current inventory / needed. [/p][p] Rituals start first when all villagers have arrived, not when first villager arrives. [/p][p] Hide UI button is now F9 instead of 0[/p][p] Shrank building cost text and icons[/p][p] Increased hitbox on items
Buildings are now draggable from the build menu[/p][p] Building colliders are now bigger for selection and placement of villagers[/p][p] The grass item is now prioritized over the plant behind it[/p][p] Increased the health of walls and buildings[/p][p] All soldiers now have more health to extend combat a bit. [/p][p] War ends when all attackers are dead.[/p][p] Villagers on outposts are no longer selectable in rituals[/p][p] Fisherman now catch 2 fish[/p][p] Stones are now guaranteed to spawn[/p][p] villagers now stop to poop[/p][p] You now start with 50 Devotion,[/p][h2]
FIXES[/h2][p] UI fixes for Widescreen [/p][p] Villagers pooped during the night and woke up[/p][p] Berries gift did not have text[/p][p] Enemies ran home scared sometimes after the war[/p][p] Assign to building tutorial wouldn't close if the building was selected[/p][p] Earthquake didn't cause damage to buildings[/p][p] Objectives weren't saved and loaded properly[/p][p] Walls health wasn't loaded correctly[/p][p] Items could get big if you gave them another when they eat[/p][p] Villagers falling from outpost when they die or get converted did not stop their falling scream.[/p][p] Audio levels didn't load, only the sliders did[/p][p] Villagers didn't get unassigned from a ritual when they died[/p][p] Save broke when villagers left player and incorrectly got assigned randomly to an outpost.[/p][p] Save broke when a villager died while performing a ritual and became undead (or left player).[/p][p] Stones don't do damage on deers[/p][p] Error with changing visuals on followers sometimes.[/p][p] Xp ritual would give too much XP[/p][p] Return button didn't work on Skill menu[/p][p] Fixed focus camera being stuttery[/p][p] Fixed melee villagers on outposts to not fight enemies on ground
[/p][p]Thanks for playing and let us know if you find any issues or have feedback![/p]