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DEMO PATCH #51 - IMPROVED COMBAT & FOG OF WAR

[p]The new patch is finally live[/p][p]Hey everyone [/p][p]So, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing. The same goes for enemies. [/p][p][/p][h3]Here are the changes for this patch:[/h3][h2]NEW[/h2]
  • [p]COMBAT SYSTEM - Improved more structured combat (More units coming soon)[/p]
  • [p]STEALING - you now get better notification when stealing stuff[/p]
  • [p]DEERS CLICK - You can now click on deers to damage them [/p]
  • [p]TOOLTIP - There's now a tooltip to hold SHIFT when a tree is selected [/p]
  • [p]QUICK RESOURCE ADDING - When you hold a resource and hold SHIFT, the resource will be added to the building without dropping. making it possible to add the same resource to multiple buildings [/p]
  • [p]FOG OF WAR - The fog is now much more dynamic and responds to followers, you can build braziers and assign villagers to outposts to remove the fog.[/p]
  • [p]BUILDING FEATURE - Some buildings can now only be built on specific spots. [/p]
  • [p]UNIQUE RITUALS - We added a new system to make ritual animations more detailed and unique [/p]
  • [p]NEW GIFTS STRUCTURE - so you'll now have access to all gifts and it's more of a currency where you can get any gift you like. [/p]
  • [p]WORLD MAP - worldmap is now added bit its sthe end of the demo so its more of a teaser. [/p]
[h2]TWEAKS[/h2]
  • [p]Decreased time until war starts by 50%[/p]
  • [p]Wells can now only be built on rivers, and rivers are now blocking other buildings. [/p]
  • [p]Mine now generates both 2 stone and 1 flint, and can only be built on big rocks.[/p]
  • [p]Big rocks are now infinite, but take much longer to drop resources.[/p]
  • [p]More extreme poop animation[/p]
  • [p]Fixed start spawning objects to guarantee sticks and food[/p]
  • [p]Angry face didnt look angry[/p]
  • [p]"Create follower" power now costs 0 devotion to fix soft lock.[/p]
[h2]FIXES[/h2]
  • [p]Could assign enemies to their outpost walls.[/p]
  • [p]Building names in the skill tree were broken[/p]
  • [p]The garden could not be assigned to[/p]
  • [p]Infinite followers spawn when converting outpost with resources[/p]
  • [p]Food type resource appears in the inventory. [/p]
  • [p]Tradepost got locked with a white square resource [/p]
  • [p]Outpost Archer kept shooting at dead villagers.[/p]
  • [p]The enemy wall had incorrect collider.[/p]
  • [p]Unbuilt walls were visualized wrong way[/p]
  • [p]Fixed Screen Edge panning[/p]
[h3]Upcoming:[/h3][p]More combat units[/p]