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Liftlands News

DEMO PATCH #23 - SAVING TEST BRANCH

SAVING IS HERE

As many of you have requested SAVING we decided to focus on that for this patch.
THERE are still some issues with the saving so if you want to try it out you can do so by chaning to the early test branch.



Some bugs are to be expected and we're aiming to fix those ASAP.

NOTE: saving only happens at the start of each day!

[h3]NEW:[/h3]
  • SAVING - The game now saves at the start of every day. (We'll improve this later on but this was the fast version)


[h3]FIXED:[/h3]
  • FIXED: a bug where some items or objects would stay red.



[h3]UPCOMING:[/h3]
Next week we're hoping to expand the combat a bit.

Thanks a lot for playing!
Dont forget to join the discord

DEMO PATCH #22 - BUG FIXES AND INFO

So we have been working on the design and features of the game.
the Saves system is almost done, It's very likely that it will be in the next week's update.

This patch has mostly fixes but we're hoping to have more new content in the next one.

[h2]NEW[/h2]
  • NEW: Added a level cap to the villagers, so they don't get overpowered.


[h2]FIXED[/h2]
  • FIXED: The damage indicator got stuck sometimes.
  • FIXED: Villager at 0 health but didn't die.
  • FIXED: Upgraded walls could not be repaired
  • FIXED: Workstations didn't update correctly when upgraded
  • FIXED: Food could be put on houses
  • FIXED: Sometimes food items got added to inventory.
  • FIXED: Gatherers could get stuck trying to pickup a object that was not there anymore.


[h2]Heres some of the Features that we'll be focusing on in the near future:[/h2]


Dont forget to join the discord

Demo Patch #21 - Bug fixes and balance

So we're still working hard on adding some new stuff but this patch is mainly some balance tweaked and bug fixes for smoother experiences.

We're looking at adding saves and are hoping to have that in the game by next weeks update.

[h2]Here's whats Changed for this build:[/h2]

[h3]TWEAKS[/h3]
  • TWEAK: Hunger rate of villagers is a bit slower.
  • TWEAK: Berry Bushes Grows back a bit faster.
  • TWEAK: Goblin spawn amount capped at 20

[h3]FIXED: [/h3]
  • FIXED: Walls could not be repaired or healed
  • FIXED: Upgrading altar could cause Worker buildings to bug out the amount of slots
  • FIXED: A building under construction didn't toggle the right Building info
  • FIXED: Villagers could walk backwards
  • FIXED: Canceling a building that covered a bush or plant made them still be red and not intractable
  • FIXED: Houses under construction did not have a cancel building button
  • FIXED: Goblins spawned to far away after a while
  • FIXED: Goblins didnt dissapear at end of day


Thanks a lot for playing!
Dont forget to join the discord

Demo Patch #20 - New character skins

It's so great to see all people enjoying the game on steam and joining the discord!
We're trying to push out weekly updates and will soon post a roadmap of the development and features to come!

Heres whats new with the patch!

NEW
- NEW: Added some more to the tutorial
- NEW: the characters change their visuals based on their jobs

FIXED
- FIXED: When upgrading building not all resources gets added from inventory.
- FIXED: Some buildings gets bugged out when upgrading.


Dont forget to join the discord