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Liftlands News

BUILD #34 - Preformance HOTFIX

So we noticed some reports of crashes and performance issues and tried to address those to make it more stable

[h2]TWEAKED:[/h2]
🔹 Decreased Upgrade cost for lumbercamp to 2 logs instead of 2 planks.
🔹 Some art tweaks and optimizations

[h2]FIXED:[/h2]
🔹 Performance issues causing the game to crash
🔹 Villagers running away and starving.

DEMO PATCH #33 - Carry animation and new building

The infinite stone source is here!

Hey everyone!



Here comes the new update, We don't have a lot of fixes for existing bugs as we're focusing more on the combat right now, but there will be more fixes next week.

CHANGES:

[h2]NEW[/h2]
🔹 New carry animation.
🔹 NEW BUILDING: Mine, we renamed the old mine to the quarry (Mine is now an infinite stone resource)
🔹New art for lvl 2 House
🔹New art for Walls lvl 1 & 2

[h2]TWEAKED[/h2]
🔹 Changed building name: MINE -> QUARRY

[h2]FIXED[/h2]
🔹Bread not being worth 5 food.
🔹Indestructible Tree

We're still making good progress on the combat and will post more about that soon.

[h3]Wanna know more about all the specific things we're working on, Join the discord! [/h3]

Thanks a lot for playing!

DEMO PATCH #32 - COMPOSTER & AUDIO!

[h2]Hey, everyone!
[/h2]
So build 32 is now here and While our programmer or working on the combat we have focused on improving some Visuals for buildings and adding audio!



[h2]NEW[/h2]
🔹 All new audio for most things in the game.
🔹 New enemy Hobgoblin
🔹 More Visual enemy variations.
🔹 New building: Composter, will generate fertilizer automatically.
🔹 A ton of new sounds effects for everything,
🔹 Night music and ambiance.
🔹 New art for storage and Bakery (Previously inn)

[h2]FIXES[/h2]
🔹 A bug that could occur when villagers would add objects to the inventory and they would spam constantly.
🔹 A save bug related to deers.
🔹 Rocks could be invisible

[h3]UPCOMING[/h3]
We're going to work more on the combat first and later on the god choices and more characters depths with faith and needs.

[h3]Wanna know more about all the specific things we're working on, Join the discord! [/h3]

Thanks a lot for playing!

DEMO PATCH #31 - THROWING & PRODUCTION TIMES

THROWING & PRODUCTION TIMES

Hey, everyone !

So build 31 is now here and we finally have a stable throwing system plus some more.

[h2]NEW[/h2]
🔹 Revive animation for the characters
🔹 Characters and Goblins can now be thrown properly and has fitting animations.
🔹 New art for smith, stonemason and windmill
🔹 Production times: Buildings no longer instantly produce resources, and need a worker to make them where it takes time.

[h2]TWEAKS[/h2]
🔹Increased bread food amount to 5

[h3]UPCOMING[/h3]
We're going to work more on the combat first and later on the god choices and more characters depths with faith and needs.

[h3]Wanna know more about all the specific things we're working on, Join the discord! [/h3]

Thanks a lot for playing!

DEMO PATCH #30 - Finally, Unique characters & stacking

Hey, everyone!


So build 30 is finally here, this means that we revamped most of the game code and are back on track to start adding some bigger stuff.
This took longer than anticipated but it was very much needed. From now on we hope to be able to push some more regular updates again.

For this update, there's still some nice juicy stuff for you.

[h2]NEW[/h2]
  • Unique characters, They now have unique visuals like gender, skin tone, and hair
  • Art for most buildings and objects in the game
  • Workers will now bring their own resource back to the storage.
  • STACKING! items of the same type can now stack if they touch. villagers can also carry these stacks.


[h2]TWEAKS[/h2]
  • Rebalancing of archers, goblins, and spearmen.
  • Carpenters will bring all resources of the same type that are needed
  • Rocks now hold multiple stones instead of one.

## FIXES
  • Fixed a ton of AI issues where they could get stuck in certain tasks.

(there's a lot of stuff that was fixed automatically as we revamped the code so it's hard to list them all)

[h2]UPCOMING[/h2]
We're going to work more on the combat first and later on the god choices and more character depth with faith and needs.
we also want to explore some more stuff with the workplaces like production times.

[h3]Wanna know more about all the specific things we're working on, Join the discord! [/h3]

Thanks a lot for playing!