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March 29-31 Hotfixes

Due to issues with enemy AI and respawning, the game turned out a bit more brutal than intended. We're proud of everyone who could withstand the onslaught of elite boars and wolves, but here are the fixes:

March 29 #1

  • Fixed a bug that caused enemies to respawn inside the player base.
  • Fixed a bug that caused enemies to attack structures built by players while they were away.
  • Fixed a bug that caused Sharp Stakes to have no collision.
  • Fixed a bug that allowed enemies to open Gates.
  • Fixed a bug that caused Campfires and Cauldrons to consume the whole stack but produce only 1 food.
  • Reduced enemy baseline aggro range and sight angle.
  • Map markers can now be removed with a right click.


March 29 #2
  • Fixed a bug that caused items to disappear from an upgraded Stash upon loading a world.
  • Fixed a bug that caused enemies not to return to their spawn after killing the player.


March 30
  • Fixed a bug that caused certain items to render a glitched line across the screen.
  • Fixed a bug that caused players to become stuck in Incinerate cast until out of mana.


March 31
  • Enemies now stop chasing the player if no damage is dealt or taken for a while.
  • Common items can now be disenchanted (mainly for disposal, but with a small chance to yield Mana Dust).
  • Stash now has 200% max stack capacity by default and can be further increased with the new Packing Table upgrade.


Note: There are other minor changes not mentioned here.
Note: Restart Steam to force an update check.