Patch Notes 0.2.1 & 0.2.2
[p]While big updates are still being worked on, this patch addresses the most important issues players reported within the first two days after launch.
General[/p]
Next patch:
[dynamiclink][/dynamiclink][/p]
General[/p]
- [p]New option: Friendly Fire (off by default) - allows damage to player-built objects.[/p]
- [p]Night spawns are now less frequent, contain fewer enemies, and can no longer incorrectly spawn inside player bases.[/p]
- [p]Teleporting now grants an aura that makes enemies ignore you for 10 seconds or until you attack.[/p]
- [p]Islands are now larger and should always contain the intended content (specifically Ghosts).[/p]
- [p]Most enemies now respawn properly within 2-4 in-game days.[/p]
- [p]Fixed a bug where islands ignored the world seed, which caused different layouts of POIs with the same seed.[/p]
- [p]Linen to Copper[/p]
- [p]Linen to Tin[/p]
- [p]Silk to Iron[/p]
- [p]Skeletons now drop more Silk.[/p]
- [p]Bosses can no longer be frozen.[/p]
- [p]Ironhead Arrows now correctly appear at the Workbench after discovering Iron Bars.[/p]
- [p]Fixed several localization issues where text was missing or incorrect.[/p]
- [p]Freezing damage reduced from 10% to 5% health per second, and now starts closer to the coast.[/p]
- [p]Silver Lockboxes now contain 2-3 Silver (was 1-2).[/p]
- [p]Enemies no longer chase players into the deep ocean.[/p]
- [p]Ghosts now have a higher chance to drop Ghostweave.[/p]
- [p]Drowned Cook's Enrage now lasts 5 seconds and no longer stacks (still dispellable with bone piles).[/p]
Next patch:
[dynamiclink][/dynamiclink][/p]