Patch Notes 0.2.3
[p]General[/p]
- [p]New movement system should completely prevent clipping with both mouse and keyboard movement.
As a side effect, you can now drop off ledges. Climbing up will be added in a future update.[/p] - [p]All worlds now include 2 additional snowy islands with high-level skeletons, making it easier to farm high-level items.
These islands will remain until Q4 2025, when dungeons arrive and become the main source of high-level gear.[/p]
- [p]Roll cooldown reduced to 6 seconds, with Agility now having a smaller effect on reducing it further.[/p]
- [p]Void Orb now correctly deals 100% SP damage per second (was 20%).[/p]
- [p]New melee-focused skill: Charge, dropped by 1+ star Drowned Warriors.[/p]
- [p]Newly crafted and looted boots will always roll with movement speed.[/p]
- [p]Reduced stat scaling for higher-level items.[/p]
- [p]Rare affixes "+8–12% Strength/Agility/Intellect" replaced with bonus damage to specific skills (Charge, Rapid Fire, Void Orb).[/p]
- [p]All weapons now properly receive their intended legendary affixes instead of random ones.[/p]
- [p]Improved performance when loading a world and moving through areas with many trees or built objects.[/p]
- [p]Fixed a bug that could cause crashes when approaching certain locations or when loading a world.[/p]
- [p]Wooden arrows removed; other arrows are now crafted in stacks of 50 and require fewer resources.[/p]
- [p]Turtle's Wisdom now stacks to 50, increasing damage by 1% per stack. The chance to gain a stack of Tension increased to 150%.[/p]
- [p]Scholar's Portal no longer disappears randomly.[/p][p][/p]
- [p]Terrain cliffs are smoother now, with fewer spots where you can get stuck.,[/p]
- [p]If you do get stuck, there's now an Unstuck option in the pause menu, which resets your respawn point and kills your character.,[/p]
- [p]Fixed a bug that caused the default respawn point to be slightly below the terrain, often leading to respawning in the water beneath it.[/p]