Patch Notes 0.2.11
[h3]World generation[/h3]
- [p]New worlds will have more points of interest, including a Portal on each island (inactive until you reach it). [/p]
- [p]New worlds will also have a single, larger, updated snow island. [/p]
- [p]New worlds and unexplored areas of old worlds will now generate objects using an improved distribution pattern, resulting in more resources and a more natural look. [/p]
- [p]Inactive dungeon entrances (not yet accessible) are now present in iron quarries in both old and new worlds. Get your characters ready - dungeons are coming in one of the next patches![/p]
- [p]This is a challenging mode intended for experienced players, rewarding you with a special set of unique achievements.[/p]
- [p]It is enabled per character on the character creation screen.[/p]
- [p]Such characters are bound to a single world on Hard difficulty. Other characters cannot visit this world.[/p]
- [p]This mode can be disabled for a character, converting both the character and their world to regular ones.[/p]
- [p]Killing a raider grants +20% experience gained for 1 minute.[/p]
- [p]Killing most of the Full Moon raiders grants +20% chance to find a legendary item for 1 hour.[/p]
- [p]When you die on Hard difficulty, you can now choose to revive with equipment, arrows, and consumables automatically retrieved from nearby containers, starting with those closest to your bed. This lets you keep a backup set of gear in case you die during a raid on your base.[/p]
- [p]If that doesn't help and you can't survive a Full Moon raid, you can now choose to skip it instead of reviving. The remaining damage from the raid will be dealt to your structures and objects across the world, possibly destroying them.[/p]
- [p]Cauldrons can now pull ingredients from nearby containers.[/p]