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Beyond the Map News

Patch notes 0.1.6

[h3]Patch notes 0.1.6[/h3]

Including changes from 0.1.4

Worlds
  • Added new world modifier that spawns additional enemies at night.
  • Newly created demo islands now feature rivers and more varied terrain.
  • Added rainy weather. Have you already built your roofs?
Crafting
  • Added new Bronze tools.
  • Added Sharpening Wheel for restoring durability to metal tools.
Misc
  • Reduced all Trait cooldowns from 20 to 15 minutes.
Buildings
  • Building snapping is now available!
  • Buildings now require connection to the terrain, or they will collapse.
  • Added 3 Thatch Roof pieces.
Notable bugs
  • Fixed a bug that caused arrows to disappear without dealing damage.
  • Fixed a bug that caused items to lose extra stacked amounts in Stash.
  • Fixed a bug that caused Cooldown Reduction to have a very diminished effect.
  • Fixed a bug that caused keybinds to reset to default values on exit.
  • Fixed a bug that caused some items dropped on death to disappear on chunk unload.

Patch notes 0.1.2

[h3]Patch Notes 0.1.2[/h3]

Buildings
- Single 10-slot chest added.
- Stash now has tabs.
- You can now build Portals.
- Cauldron now requires 3 ingredients (but can still use 4).

Controls
- WASD movement can now be enabled in Options.
- You no longer have to click repeatedly to keep interacting with the same breakable object.

Crafting and Items
- Crafted armor sets now have new bonuses.
- Crafted items can now be upgraded to Rare and then Legendary quality.
Note: Weapons are still WIP and are not very consistent with what affixes they receive.

Skills
- New build customization system is available: Skill Board.

Worlds
- Equipment is no longer dropped on death by default, it's now a world modifier, which increases all experience gained by 30%.

UI
- Map can now be zoomed and moved.
- Pause menu now actually pauses the game.
- Inventory can now be sorted.
- Charcoal and metal bars can now be mass queued.
- Items dropped on death now remember their inventory and equipment slots.
- Camera can now be rotated (Alt+RMB by default).
- Pirates can now remove ?s from their maps!

Less impactful changes and bug fixes are not mentioned here. Check them out in game!

March 29-31 Hotfixes

Due to issues with enemy AI and respawning, the game turned out a bit more brutal than intended. We're proud of everyone who could withstand the onslaught of elite boars and wolves, but here are the fixes:

March 29 #1

  • Fixed a bug that caused enemies to respawn inside the player base.
  • Fixed a bug that caused enemies to attack structures built by players while they were away.
  • Fixed a bug that caused Sharp Stakes to have no collision.
  • Fixed a bug that allowed enemies to open Gates.
  • Fixed a bug that caused Campfires and Cauldrons to consume the whole stack but produce only 1 food.
  • Reduced enemy baseline aggro range and sight angle.
  • Map markers can now be removed with a right click.


March 29 #2
  • Fixed a bug that caused items to disappear from an upgraded Stash upon loading a world.
  • Fixed a bug that caused enemies not to return to their spawn after killing the player.


March 30
  • Fixed a bug that caused certain items to render a glitched line across the screen.
  • Fixed a bug that caused players to become stuck in Incinerate cast until out of mana.


March 31
  • Enemies now stop chasing the player if no damage is dealt or taken for a while.
  • Common items can now be disenchanted (mainly for disposal, but with a small chance to yield Mana Dust).
  • Stash now has 200% max stack capacity by default and can be further increased with the new Packing Table upgrade.


Note: There are other minor changes not mentioned here.
Note: Restart Steam to force an update check.

Demo is live!

Beyond the Map Demo is now live!

Download it on the store page:

https://store.steampowered.com/app/2896380

Also, official Discord has just launched:
https://discord.gg/K8zbAEaCGc

Leave your #feedback and #bug-reports, and thank you for playing!

Demo is coming on March 28!

We're happy to announce that our first public demo will be available next month in March 2025!
It will initially include one biome, with more content rolled out over time as we develop it.

Are you ready for your next adventure?..