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House Of Decay News

Update 0.7.8

[p][/p][p]Hello everyone! This is a small update that includes:[/p]
  • [p]The eye puzzle now resets after respawning! This allows you to retrieve the eye if it gets stuck or flies away 🤭[/p]
  • [p]Fixed clipping through breakable objects after respawning during a jump attack[/p]
  • [p]Fixed pushing animation after respawning while pushing objects[/p]
[p][/p][p]meowmeowmeowmeow[/p][p][dynamiclink][/dynamiclink][/p]

Update 0.7.7

  • [p]Fixed a flickering axe skin when taking damage[/p]
  • [p]Minor geometry changes for location 1[/p]
  • [p]Updated crystal texture in the laser puzzle[/p]
  • [p]Tweaked arena wall collision[/p]
  • [p]Fixed red money animation when exiting the store[/p]
  • [p]Added another rail to the first location after receiving the boot upgrade[/p]
  • [p]Removed the slide cooldown icon on the rail when not in use[/p]
  • [p]Fixed the possibility of dying during the boss's transition to phase 2[/p]
  • [p]Fixed the sound muting during autopause when switching gamepads and when turning on the overlay[/p]
  • [p]Added a checkpoint after the boss[/p]
  • [p]Now, during a jump attack, while the player is still falling, he can deal damage! For example, you can now quickly break piles of crates by performing a jump attack on them (this will also work for double jumping)[/p]
  • [p]Fixed checkpoint triggers in some places[/p]
[p][/p][p]Thanks all for bug reports

Update 0.7.6

[p][/p][p][/p][h2]What's new:[/h2]
  • [p]New boss music[/p]
  • [p]New music for location 1[/p]
  • [p]New music for arenas[/p]
  • [p]Now the music doesn't stop during pauses and menus, but rather fades out in a fun way[/p]
  • [p]Fixed model position during the post-jump slide[/p]
  • [p]Fixed shop issues[/p]
  • [p]More consistent minimap material (I'll change it to something better later)[/p]
[p][/p][p]Now I'm finally finishing location 0 (yes, after so many months)[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Update 0.7.0

[p][/p][p]Yay, I finally finished the minimap![/p][p][/p][h2]What's new:[/h2]
  • [p]A map has been added. It can be purchased from the merchant in the hub or after killing the first boss. It costs 99 gems.[/p]
  • [p]A shop has been added. Can also be seen in the hub after the first boss.[/p]
  • [p]Improved mob spawn algorithm.[/p]
  • [p]Fixed a bug where mob chunks did not match the mob's size.[/p]
  • [p]Fixes in the first location.[/p]
  • [p]Slide fixes.[/p]
  • [p]Added slow motion after killing a boss.[/p]
  • [p]The player menu can no longer be opened during death and cutscenes.[/p]
  • [p]Slightly modified customization menu.[/p]
  • [p]Added text stating that the player can pass through walls of darkness.[/p]
  • [p]Added text stating that the player can speed up on the rail.[/p]
  • [p]Speeding up on the rail is now done with the right mouse button (right trigger on a gamepad).[/p]
  • [p]Music from the first location no longer plays in the hub.[/p]
  • [p]Added a 0.1s jump delay after the slide.[/p]
  • [p]Added a 0.1s hit delay after the slide.[/p]
  • [p]Updated localization.[/p]
  • [p]Smoke particles from the slide are now reflected in Water[/p]
  • [p]Removed the appearance of a white sphere in reflections[/p]
  • [p]Fixed the slide after activating the lever[/p]
[p][/p][p]MeowMeowMeow[/p][p][dynamiclink][/dynamiclink][/p]

New wishlist goal reached!

[p][/p][p]Hi! [/p][p]It turns out we've already reached new wishlist goal - 8,000![/p][p]This means new rewards will be added to the game.[/p][p]New collectibles will be added to the game. Once found, they can be viewed in a special room in the hub![/p][p]These collectibles are designed in the form of characters, similar to figurines and plush toys.[/p][p]Here are some of them:[/p][p][/p][p]Now the wishlist goals look like this:[/p][p][/p][p][/p][h3]Thank you all for your support! Invite your friends to play the demo, sign up for the playtest and add game to WISHLIST![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]