Updates 0.8.1 - 0.8.10
[p]
[/p][p][dynamiclink][/dynamiclink][/p][h3]Hello, as always a lot of UX and QoL updates ːsteamhappyː[/h3]
- [p]Added text about a new ability in the boss cutscene at location 1[/p]
- [p]Fixed a dash in the air when pausing[/p]
- [p]Fixed the boss HP interface from appearing after reloading a save from the main menu[/p]
- [p]Slightly changed the geometry of location 0[/p]
- [p]Slightly changed the geometry of location 1[/p]
- [p]Fixed the player's eye texture in the leggy cutscene[/p]
- [p]The rail hint will now only appear if the player is riding on it[/p]
- [p]Added a hint about the player's menu after receiving items[/p]
- [p]Added a camera zoom animation in the cutscene after the boss at location 1[/p]
- [p]Added a hint about the player's menu after purchasing in the store[/p]
- [p]Fixed some collisions in the hub[/p]
- [p]Corrected the position of the interaction icon with rings in some resolutions[/p]
- [p]Environmental impact effects[/p]
- [p]Navigation performance optimization[/p]
- [p]Increased damage radius of the double jump attack[/p]
- [p]Fixed the ability to break cracked walls without the required Abilities[/p]
- [p]The ring latch icon is now visible even if the ring is off-screen.[/p]
- [p]One of the mirror triggers at location 0 has been adjusted.[/p]
- [p]You can now damage objects and enemies with a dash in the air.[/p]
- [p]The spikes at location 0 are now slightly wider.[/p]