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House Of Decay News

Updates 0.8.1 - 0.8.10

[p][/p][p][dynamiclink][/dynamiclink][/p][h3]Hello, as always a lot of UX and QoL updates ːsteamhappyː[/h3]
  • [p]Added text about a new ability in the boss cutscene at location 1[/p]
  • [p]Fixed a dash in the air when pausing[/p]
  • [p]Fixed the boss HP interface from appearing after reloading a save from the main menu[/p]
  • [p]Slightly changed the geometry of location 0[/p]
  • [p]Slightly changed the geometry of location 1[/p]
  • [p]Fixed the player's eye texture in the leggy cutscene[/p]
  • [p]The rail hint will now only appear if the player is riding on it[/p]
  • [p]Added a hint about the player's menu after receiving items[/p]
  • [p]Added a camera zoom animation in the cutscene after the boss at location 1[/p]
  • [p]Added a hint about the player's menu after purchasing in the store[/p]
  • [p]Fixed some collisions in the hub[/p]
  • [p]Corrected the position of the interaction icon with rings in some resolutions[/p]
  • [p]Environmental impact effects[/p]
  • [p]Navigation performance optimization[/p]
  • [p]Increased damage radius of the double jump attack[/p]
  • [p]Fixed the ability to break cracked walls without the required Abilities[/p]
  • [p]The ring latch icon is now visible even if the ring is off-screen.[/p]
  • [p]One of the mirror triggers at location 0 has been adjusted.[/p]
  • [p]You can now damage objects and enemies with a dash in the air.[/p]
  • [p]The spikes at location 0 are now slightly wider.[/p]
[p]Thanks everyone for bug reports![/p][p][/p][p]Follow me on social media 👇👇👇[/p]

Update 0.8.0

[p][/p][p][dynamiclink][/dynamiclink][/p][h3]Hello everyone, this is a long-awaited update that brings a lot to the game![/h3][p][/p]
  • [p]Location 0 has been added. If you start a new game, it will appear before level 1. If you load your current save, you can access it through a new portal. The portal is then destroyed.[/p]
  • [p]You can now pick up a pet you've found. It will run and jump after the player, and will also cling to the player in dangerous places. In the future, all pets will be in a special room in the hub.[/p]
  • [p]Many mobs can now follow the player to hard-to-reach places and even jump onto elevated surfaces.[/p]
  • [p]About 100 different fixes and improvements (there were so many that I even stopped recording them)[/p]
  • [p]Playtest access is now open. It's the same content as the demo, but you can invite your friends to play. I'd be happy if you send invitations to your friends![/p]
[p]Be sure to let me know what you think of the new location![/p][p][/p][p]Follow me on social media 👇👇👇[/p]

Update 0.7.8

[p][/p][p]Hello everyone! This is a small update that includes:[/p]
  • [p]The eye puzzle now resets after respawning! This allows you to retrieve the eye if it gets stuck or flies away 🤭[/p]
  • [p]Fixed clipping through breakable objects after respawning during a jump attack[/p]
  • [p]Fixed pushing animation after respawning while pushing objects[/p]
[p][/p][p]meowmeowmeowmeow[/p][p][dynamiclink][/dynamiclink][/p]

Update 0.7.7

  • [p]Fixed a flickering axe skin when taking damage[/p]
  • [p]Minor geometry changes for location 1[/p]
  • [p]Updated crystal texture in the laser puzzle[/p]
  • [p]Tweaked arena wall collision[/p]
  • [p]Fixed red money animation when exiting the store[/p]
  • [p]Added another rail to the first location after receiving the boot upgrade[/p]
  • [p]Removed the slide cooldown icon on the rail when not in use[/p]
  • [p]Fixed the possibility of dying during the boss's transition to phase 2[/p]
  • [p]Fixed the sound muting during autopause when switching gamepads and when turning on the overlay[/p]
  • [p]Added a checkpoint after the boss[/p]
  • [p]Now, during a jump attack, while the player is still falling, he can deal damage! For example, you can now quickly break piles of crates by performing a jump attack on them (this will also work for double jumping)[/p]
  • [p]Fixed checkpoint triggers in some places[/p]
[p][/p][p]Thanks all for bug reports

Update 0.7.6

[p][/p][p][/p][h2]What's new:[/h2]
  • [p]New boss music[/p]
  • [p]New music for location 1[/p]
  • [p]New music for arenas[/p]
  • [p]Now the music doesn't stop during pauses and menus, but rather fades out in a fun way[/p]
  • [p]Fixed model position during the post-jump slide[/p]
  • [p]Fixed shop issues[/p]
  • [p]More consistent minimap material (I'll change it to something better later)[/p]
[p][/p][p]Now I'm finally finishing location 0 (yes, after so many months)[/p][p][/p][p][dynamiclink][/dynamiclink][/p]