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House Of Decay News

Updates 0.6.0 - 0.6.4

[p][/p][p]Due to numerous requests from players, I have started to improve the combat system, so these updates are mainly dedicated to it.[/p][p][/p]
  • [p]Added a slide \[SHIFT] or (B) - It allows you to pass through mobs and deal damage to them. Also, during the slide, the character's collision becomes smaller, so it will now be possible to slide under obstacles. The slide allows you to break destructible obstacles without stopping! Also, during the slide you can jump and thus speed up the character[/p]
  • [p]Now the character moves much further towards the mob during attacks[/p]
  • [p]Now, if an enemy is too close, you don't have to choose an attack direction; the character will attack the closest enemy. However, if you choose a direction, the character will attack wherever the player wants.[/p]
  • [p]Sheep now hear farther and moves faster[/p]
  • [p]Added a sound for picking up an item from a chest[/p]
  • [p]New sound for picking up gems[/p]
  • [p]Added text when a player attempts to go in to a wall of darkness without ability[/p]
  • [p]Added a small wall in the third arena[/p]
  • [p]Changed color correction and dither effects.[/p]
  • [p]Fixed geometry in some areas of the level[/p]
  • [p]Fixed flickering glare on mirrors in a puzzle[/p]
  • [p]It's no longer possible to stand on mobs[/p]
  • [p]Mobs no longer spawn on obstacles in arenas.[/p]
  • [p]It's now harder for characters to climb bug walls (Thanks to everyone who tested and reported issues)[/p]
  • [p]Fixed a bug where mobs couldn't hear the player.[/p]
  • [p]Fixed issues with getting stuck in various places.[/p]
  • [p]Fixed a problem with characters getting stuck in corners[/p]
  • [p]Fixed some button binding issues.[/p]
  • [p]Fixes for boss bugs and phase transitions[/p]
  • [p]Updated localization[/p]
  • [p]Lots of small fixes[/p]

Update 0.5.1

[p][/p][p][/p][h3]Sudden new update![/h3]
  • [p]Added an Easter egg to the hub with your image[/p]
  • [p]Added a brightness setting[/p]
  • [p]Translation update[/p]
  • [p]Fog without enhancements is now less intense[/p]
  • [p]Fixed a lack of momentum when jumping after attacking on a rail[/p]
  • [p]Updated collisions on some meshes[/p]
  • [p]Fixed a shortcut that could be opened from the wrong side[/p]
  • [p]Added sounds and effects for the pillar puzzle[/p]
  • [p]Changed the mirror animation in one of the puzzles[/p]
  • [p]Fixed a rare case where the mirror puzzle could be solved even if not all the mirrors were positioned correctly[/p]
  • [p]Fixed a problem with some control settings not saving[/p]
  • [p]Added a setting for auto-rotate camera while walking[/p]
  • [p]Added sounds to the UI[/p]
  • [p]Added additional momentum when jumping from a rail[/p]
  • [p]Now, if the player jumps from one rail to another, their speed is maintained[/p]
[p][/p]

No, I'm not a Final Update

[p][/p]
Update 0.5.0
[p][/p][h3]Hey everyone, I didn't have time to finish everything, so I decided to release everything I have for now, as the festival started and I urgently needed fixes and other things.[/h3][h3]It was decided to split the update into several parts. This one contains fixes, and the next ones will update the hub, map, and location 0.[/h3][p][/p][h3]Also, I want to congratulate you. Together, we've surpassed the 5,000 wishlist additions mark and completed all level one goals![/h3][h3]This means these pets will be added:[/h3][p][/p][h3]The second level of goals is now open, with new objectives and cool rewards. Work together and unlock additional items for everyone![/h3][p][/p][p][/p][h2]What's new:[/h2]
  • [p]The circle under the player can now appear at longer distances.[/p]
  • [p]Increased the delay before jump attacks to 0.2 seconds.[/p]
  • [p]Improved level loading speed and optimization.[/p]
  • [p]Puzzles are now saved upon completion.[/p]
  • [p]Seed-based puzzle generation has been re-enabled (the seed is unique for each playthrough).[/p]
  • [p]Moved one of the health upgrades to a different location.[/p]
  • [p]Added several new puzzles and secrets to the first location.[/p]
  • [p]Fixed a bug where a jump couldnt occur after a slide.[/p]
  • [p]The character now only slides if the surface angle is less than 70 degrees; if it's greater, they simply fall.[/p]
  • [p]Adjusted the overall texture tint on the first location to make them more contrasty.[/p]
  • [p]Fixed an issue with the attack animation ending prematurely during a double jump.[/p]
  • [p]Optimized the code for rendering the player's mesh when the camera is close to them.[/p]
  • [p]Added physics to the weapon on the back.[/p]
  • [p]Added some missing water reflections.[/p]
  • [p]Fixed the loss of focus for buttons in the main menu settings.[/p]
  • [p]Bottom interface buttons (back/select) can now be clicked with the mouse.[/p]
  • [p]Added a notification that the player cannot use rails without the required ability.[/p]
  • [p]Updated the customization menu.[/p]
  • [p]Updated portal images.[/p]
  • [p]Translation update.[/p]
  • [p]Previously untranslated lines have been translated.[/p]
  • [p]The character can now be rotated in the customization menu using the right stick.[/p]
  • [p]Added icons for customization items.[/p]
  • [p]The hero now holds any collectible items over their head when picking them up.[/p]
  • [p]Added a confirmation menu when starting a new game.[/p]
  • [p]Fixed a bug that allowed simultaneously attacking and jumping.[/p]
  • [p]Fixed a bug that prevented jumping on a rail after an attack.[/p]
  • [p]Fixed a bug that prevented jumping during a slide.[/p]
  • [p]Fixed excessive pixelation in some locations.[/p]
  • [p]Fixed bugs related to the inability to jump.[/p]
  • [p]Fixed UI bugs in the player customization menu.[/p]
[p][/p][h3]If you see any bug, please let me know and I will fix it.[/h3][h3]MEOW 🢀 Previous page                                             Next page 🢂

Update 0.4.0

[p][/p][p][/p][p]Hi everyone! This is the changelog of the update that was a week ago![/p][p]But first I want to say that you can play the demo as much as you want, as the save files can be transferred to the main game![/p][p][/p][h3]What's new:[/h3]
  • [p]At the request of many players now during the attack and dash you can jump at any time![/p]
  • [p]Fixes some places where you can get stuck[/p]
  • [p]It is now impossible to attack in a jump immediately after jumping (buffer 0,15s)[/p]
  • [p]Fix navigation in pause menu with gamepad[/p]
  • [p]Fix water circles in some bodies of water[/p]
  • [p]Now borderless mode automatically sets the screen resolution[/p]
  • [p]Fix double jumping on the rail[/p]
  • [p]Fix character behavior on rails for different amount of fps[/p]
  • [p]Player behavior on rails is now more responsive[/p]
  • [p]Removed the jump buffer after a normal hit[/p]
  • [p]Made new collisions of wall and floor models[/p]
  • [p]Boar now doesn't deal damage if the player attacks it up close[/p]
  • [p]Fixed no vision activation if you skip a cutscene after a boss[/p]
  • [p]Fixed not removing eye effect from boss during its death[/p]
  • [p]Fixed no corpse after boss death[/p]
  • [p]Fixed grass appearing on some slopes[/p]
  • [p]Fixes to Landscape material[/p]
  • [p]Added more floor and wall textures for visual variety[/p]
[p][/p][h3]What's coming next:[/h3]
  • [p]Level 0 (Can be playable even on current save)[/p]
  • [p]Store[/p]
  • [p]Pets[/p]
  • [p]More secrets at level 1[/p]
  • [p]More hats[/p]
  • [p]Upgrades for the hub location[/p]
  • [p]Map[/p]
  • [p]Different hints during the game[/p]
  • [p]Different UX and UI improvements[/p]
[p][/p]
🢀 Previous page                                             Next page 🢂

Update 0.3.5

  • [p]Fixed wrong player spawn[/p]
  • [p]Better gamepad camera controls[/p]