1. House Of Decay
  2. News
  3. Update 0.3.0

Update 0.3.0

[p][/p][p][/p][p]Gameplay:[/p]
  • [p]Combo attacks reworked: the first two hits now have reduced knockback, while the third hit knocks enemies further away.[/p]
  • [p]Jump attack knockback significantly increased (now surpasses the third combo hit).[/p]
  • [p]Increased knockback from boss attacks.[/p]
  • [p]Revised rail grinding mechanics: jumping off rails is now more forgiving.[/p]
  • [p]Added a brief input delay after falling into a void to prevent players from immediately falling again.[/p]
  • [p]Teleporting now requires standing in a portal for several seconds.[/p]
  • [p]Added a jump buffer when the player starts falling off a platform.[/p]
  • [p]Added a jump buffer when the player is about to land on a platform.[/p]
  • [p]Added the ability to skip cutscenes.[/p][p][/p]
[p]Levels:[/p]
  • [p]Adjusted collision on certain objects to reduce instances of the player getting stuck.[/p]
  • [p]Tweaked level design in some areas of the first location.[/p]
  • [p]Fixed the landscape geometry under the river.[/p]
  • [p]Added one-way drops and visual landmarks in specific areas to reduce player confusion during initial playthroughs.[/p]
  • [p]Relocated some secrets (Save files will remain compatible).[/p]
  • [p]Added slime texture to slippery sections.[/p]
[p][/p][p]Visuals:[/p]
  • [p]Player hats are now hidden when the camera gets too close.[/p]
  • [p]Fixed environmental rendering issues on older systems.[/p]
  • [p]Added a damage animation to the boss's health icon.[/p]
  • [p]Added a damage animation to the boss's health bar.[/p]
  • [p]Added different boss icons for different health states.[/p]
  • [p]Added a health bar animation when the boss transitions to its next phase.[/p]
  • [p]The boss's health bar now visually changes between phases.[/p]
  • [p]Added subtle physics to the main character's hair.[/p]
  • [p]Active checkpoints are now visually distinct (different color) from inactive ones.[/p]
  • [p]Added a menacing glow to the boss's eyes during its second phase.[/p]
  • [p]Added ambient air particles.[/p]
  • [p]Updated the portal visual effect.[/p]
  • [p]Added a background to the customization menu.[/p]
  • [p]Added color indicators to moving platforms.[/p]
  • [p]Added sound effects for moving platforms.[/p]
  • [p]The health bar is now hidden during cutscenes and when the player dies.[/p]
[p][/p][p]Optimization:[/p]
  • [p]Further optimizations and performance improvements for GPUs.[/p]
  • [p]UI performance optimizations.[/p]
[p][/p][p]Miscellaneous:[/p]
  • [p]Adjusted the character's lean animation when running into obstacles.[/p]
  • [p]Enemies can no longer control their direction while falling.[/p]
  • [p]Improved the animation of the scared tree when the player is nearby to make its fear more apparent.[/p]
  • [p]Added a text notification about teleporting to another location via portals.[/p]
  • [p]Added an impact sound when hitting shortcuts from the wrong side.[/p]
  • [p]Added a notification when a shortcut is opened.[/p]
  • [p]Added a notification when a shortcut is blocked from the other side.[/p]
  • [p]Changed the text notification displayed when finding customization items.[/p]
[p][/p][p]Fixes:[/p]
  • [p]Fixed a bug preventing acceleration while grinding on rails.[/p]
  • [p]Fixed a bug preventing jumping while grinding on rails.[/p]
  • [p]Fixed a bug where the boss would follow the player but not attack.[/p]
  • [p]Fixed a bug causing the boss fight to reset during the battle.[/p]
  • [p]Fixed a bug where minions could attack the player during the boss's phase transition.[/p]
  • [p]Fixed several cutscene animations.[/p]
  • [p]Fixed the post-boss cutscene where player customization failed to display.[/p]
  • [p]Fixed the display of the boss's spear model and effects during its dash attack.[/p]
  • [p]Fixed the boss's transition animation to the second phase if it occurred during his spin attack.[/p]
  • [p]Improved character color rendering in the customization menu.[/p]
  • [p]Fixed a bug where slide mode wouldn't deactivate properly.[/p]
  • [p]Fixed an issue with the single jump attack failing if used immediately after taking damage.[/p]
  • [p]Fixed visual artifacts with the water ripples in the very first pond.[/p]
  • [p]Respawning is now disabled during cutscenes.[/p]
  • [p]The pause menu can no longer be opened during loading screens.[/p]