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  3. Updates 0.6.0 - 0.6.4

Updates 0.6.0 - 0.6.4

[p][/p][p]Due to numerous requests from players, I have started to improve the combat system, so these updates are mainly dedicated to it.[/p][p][/p]
  • [p]Added a slide \[SHIFT] or (B) - It allows you to pass through mobs and deal damage to them. Also, during the slide, the character's collision becomes smaller, so it will now be possible to slide under obstacles. The slide allows you to break destructible obstacles without stopping! Also, during the slide you can jump and thus speed up the character[/p]
  • [p]Now the character moves much further towards the mob during attacks[/p]
  • [p]Now, if an enemy is too close, you don't have to choose an attack direction; the character will attack the closest enemy. However, if you choose a direction, the character will attack wherever the player wants.[/p]
  • [p]Sheep now hear farther and moves faster[/p]
  • [p]Added a sound for picking up an item from a chest[/p]
  • [p]New sound for picking up gems[/p]
  • [p]Added text when a player attempts to go in to a wall of darkness without ability[/p]
  • [p]Added a small wall in the third arena[/p]
  • [p]Changed color correction and dither effects.[/p]
  • [p]Fixed geometry in some areas of the level[/p]
  • [p]Fixed flickering glare on mirrors in a puzzle[/p]
  • [p]It's no longer possible to stand on mobs[/p]
  • [p]Mobs no longer spawn on obstacles in arenas.[/p]
  • [p]It's now harder for characters to climb bug walls (Thanks to everyone who tested and reported issues)[/p]
  • [p]Fixed a bug where mobs couldn't hear the player.[/p]
  • [p]Fixed issues with getting stuck in various places.[/p]
  • [p]Fixed a problem with characters getting stuck in corners[/p]
  • [p]Fixed some button binding issues.[/p]
  • [p]Fixes for boss bugs and phase transitions[/p]
  • [p]Updated localization[/p]
  • [p]Lots of small fixes[/p]