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House Of Decay News

Update 0.4.0

[p][/p][p][/p][p]Hi everyone! This is the changelog of the update that was a week ago![/p][p]But first I want to say that you can play the demo as much as you want, as the save files can be transferred to the main game![/p][p][/p][h3]What's new:[/h3]
  • [p]At the request of many players now during the attack and dash you can jump at any time![/p]
  • [p]Fixes some places where you can get stuck[/p]
  • [p]It is now impossible to attack in a jump immediately after jumping (buffer 0,15s)[/p]
  • [p]Fix navigation in pause menu with gamepad[/p]
  • [p]Fix water circles in some bodies of water[/p]
  • [p]Now borderless mode automatically sets the screen resolution[/p]
  • [p]Fix double jumping on the rail[/p]
  • [p]Fix character behavior on rails for different amount of fps[/p]
  • [p]Player behavior on rails is now more responsive[/p]
  • [p]Removed the jump buffer after a normal hit[/p]
  • [p]Made new collisions of wall and floor models[/p]
  • [p]Boar now doesn't deal damage if the player attacks it up close[/p]
  • [p]Fixed no vision activation if you skip a cutscene after a boss[/p]
  • [p]Fixed not removing eye effect from boss during its death[/p]
  • [p]Fixed no corpse after boss death[/p]
  • [p]Fixed grass appearing on some slopes[/p]
  • [p]Fixes to Landscape material[/p]
  • [p]Added more floor and wall textures for visual variety[/p]
[p][/p][h3]What's coming next:[/h3]
  • [p]Level 0 (Can be playable even on current save)[/p]
  • [p]Store[/p]
  • [p]Pets[/p]
  • [p]More secrets at level 1[/p]
  • [p]More hats[/p]
  • [p]Upgrades for the hub location[/p]
  • [p]Map[/p]
  • [p]Different hints during the game[/p]
  • [p]Different UX and UI improvements[/p]
[p][/p]
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Update 0.3.5

  • [p]Fixed wrong player spawn[/p]
  • [p]Better gamepad camera controls[/p]

Update 0.3.0

[p][/p][p][/p][p]Gameplay:[/p]
  • [p]Combo attacks reworked: the first two hits now have reduced knockback, while the third hit knocks enemies further away.[/p]
  • [p]Jump attack knockback significantly increased (now surpasses the third combo hit).[/p]
  • [p]Increased knockback from boss attacks.[/p]
  • [p]Revised rail grinding mechanics: jumping off rails is now more forgiving.[/p]
  • [p]Added a brief input delay after falling into a void to prevent players from immediately falling again.[/p]
  • [p]Teleporting now requires standing in a portal for several seconds.[/p]
  • [p]Added a jump buffer when the player starts falling off a platform.[/p]
  • [p]Added a jump buffer when the player is about to land on a platform.[/p]
  • [p]Added the ability to skip cutscenes.[/p][p][/p]
[p]Levels:[/p]
  • [p]Adjusted collision on certain objects to reduce instances of the player getting stuck.[/p]
  • [p]Tweaked level design in some areas of the first location.[/p]
  • [p]Fixed the landscape geometry under the river.[/p]
  • [p]Added one-way drops and visual landmarks in specific areas to reduce player confusion during initial playthroughs.[/p]
  • [p]Relocated some secrets (Save files will remain compatible).[/p]
  • [p]Added slime texture to slippery sections.[/p]
[p][/p][p]Visuals:[/p]
  • [p]Player hats are now hidden when the camera gets too close.[/p]
  • [p]Fixed environmental rendering issues on older systems.[/p]
  • [p]Added a damage animation to the boss's health icon.[/p]
  • [p]Added a damage animation to the boss's health bar.[/p]
  • [p]Added different boss icons for different health states.[/p]
  • [p]Added a health bar animation when the boss transitions to its next phase.[/p]
  • [p]The boss's health bar now visually changes between phases.[/p]
  • [p]Added subtle physics to the main character's hair.[/p]
  • [p]Active checkpoints are now visually distinct (different color) from inactive ones.[/p]
  • [p]Added a menacing glow to the boss's eyes during its second phase.[/p]
  • [p]Added ambient air particles.[/p]
  • [p]Updated the portal visual effect.[/p]
  • [p]Added a background to the customization menu.[/p]
  • [p]Added color indicators to moving platforms.[/p]
  • [p]Added sound effects for moving platforms.[/p]
  • [p]The health bar is now hidden during cutscenes and when the player dies.[/p]
[p][/p][p]Optimization:[/p]
  • [p]Further optimizations and performance improvements for GPUs.[/p]
  • [p]UI performance optimizations.[/p]
[p][/p][p]Miscellaneous:[/p]
  • [p]Adjusted the character's lean animation when running into obstacles.[/p]
  • [p]Enemies can no longer control their direction while falling.[/p]
  • [p]Improved the animation of the scared tree when the player is nearby to make its fear more apparent.[/p]
  • [p]Added a text notification about teleporting to another location via portals.[/p]
  • [p]Added an impact sound when hitting shortcuts from the wrong side.[/p]
  • [p]Added a notification when a shortcut is opened.[/p]
  • [p]Added a notification when a shortcut is blocked from the other side.[/p]
  • [p]Changed the text notification displayed when finding customization items.[/p]
[p][/p][p]Fixes:[/p]
  • [p]Fixed a bug preventing acceleration while grinding on rails.[/p]
  • [p]Fixed a bug preventing jumping while grinding on rails.[/p]
  • [p]Fixed a bug where the boss would follow the player but not attack.[/p]
  • [p]Fixed a bug causing the boss fight to reset during the battle.[/p]
  • [p]Fixed a bug where minions could attack the player during the boss's phase transition.[/p]
  • [p]Fixed several cutscene animations.[/p]
  • [p]Fixed the post-boss cutscene where player customization failed to display.[/p]
  • [p]Fixed the display of the boss's spear model and effects during its dash attack.[/p]
  • [p]Fixed the boss's transition animation to the second phase if it occurred during his spin attack.[/p]
  • [p]Improved character color rendering in the customization menu.[/p]
  • [p]Fixed a bug where slide mode wouldn't deactivate properly.[/p]
  • [p]Fixed an issue with the single jump attack failing if used immediately after taking damage.[/p]
  • [p]Fixed visual artifacts with the water ripples in the very first pond.[/p]
  • [p]Respawning is now disabled during cutscenes.[/p]
  • [p]The pause menu can no longer be opened during loading screens.[/p]

Update 0.2.0

  • Fixed the offset of the position of the circle under the feet
  • Fixed the standard size of the circle under the feet
  • The circle under the feet now appears at a height of 2m and higher
  • Fixed the inability to return to the rest area
  • Added a 0.5s jump buffer during an attack, now the character will be more agile and will automatically jump after completing the attack if the jump was pressed
  • Fixed a game crash after the cut scene with raising the sword
  • Fixed some places with getting stuck
  • Fixed a bug due to which the boss death animation was missing


Thanks for your support!

DEMO OUT!



https://store.steampowered.com/app/3296340/House_Of_Decay_Demo/

[h3]Hello![/h3]
I want to let you know that the free demo of the game is now available!
Not everything was able to be done in time, so it will be updated. New content will be added as well as edits to the current content, depending on your feedback.

Have a play, hope you enjoy the game :)

You can leave your feedback and opinions about the game here:
Steam forum: https://steamcommunity.com/app/2899350/discussions/
Discord: https://discord.com/invite/cTh78YdEYC

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