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[p]A small hotfix patch is running on the BETA PATCH branch, as soon as it seems stable I'll push it live.[/p][p][/p]
- [p]fixed demolish animations not going nicely[/p]
- [p]fixed atun dive animation[/p]
- [p]made escort forces have a bit more range around you to obey orders (go forward more)[/p]
- [p]made sure turrets and other items are reset when spawning[/p]
- [p]made the new outline effect only respond to command towers and harbors in surveyor mode[/p]
- [p]fixed the edge flourish graphic overlapping leviathan's tootache[/p]
- [p]fixed some visual artefacts in default housing models[/p]
- [p]reduced amount of "special" houses such as the tavern and biochemist[/p]
- [p]increased the relative amount of crafsman style heated homes "(tho overall slightly less)[/p]
- [p]made "special" houses only spawn on stone or better walkways/foundations[/p]
- [p]reduces the chance a top tier house will spawn on wooden walkways/foundations[/p]
- [p]fixed floating turrets on thunderstrike[/p]