1. Bulwark Evolution: Falconeer Chronicles
  2. News
  3. Beta patch update

Beta patch update

Hi everyone,

preparations for the the Architecture II update require some testing , not all content is ready so expect more goodies. But most is in here to play around with.

I will be working on a some more content, and there hopefully might be some surprise new language options for the update.

Here's the changelist: (in no particular order)

Features:
  • resource icons on traderoutes on the map go red if they are supplied but no captain is transporting them. (was already on beta , but not released)
  • new architecture flourishes for the Mongress style
  • new top tier Freehouse buildings.
  • polished and improved the ambient occlusion post processing effect, making for a more defined settlement.
  • advanced captains cost an amount of splinters to hire
  • commanders now cost an amount of splinters to hire


Improvements:
  • if you had a traderoute with no captains assigned and have no captains the right advisor text is now shown when trying to open the menu
  • opening the captain menu doesn't set you to the highest floor
  • fixed capital ships not running away from your flagship when escorting
  • changes the formation flying to be tighter.
  • Patrolling faction ships aren't seen as hostile by your forces if you aren't at war


let me know if you spot any issues or have suggestions. ;)