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  3. The Edge of The World Arrives

The Edge of The World Arrives

I've just uploaded the latest free expansion to Bulwark. Yey we can now all go over the edge.


Lets start off with a new video that sort of reintroduces Bulwark and shows some of the new features
[previewyoutube][/previewyoutube]

This one had a long time cooking, but it's finally here and it comes with a lot of new content as well as plenty of bits and bobs. Here's the full changelist

[h2]New Content[/h2]
  • Added a literal Edge to the Ursee, south of the Mongres Expanse
  • Added many more rocks and cliffs to the Edge and the general southern area
  • Added Admiralty settlement, which increases unit cap +10
  • Added Gallery Borgia location, which increases unit cap +10
  • Added Silence of the Cycles settlement, which increases unit cap +10
  • Added Leviathan's Toothache settlement, which increases unit cap +10
  • Added three Squidbelly mercenary market locations where mercenaries can be hired
  • Added Rekker Freehouse Capital units to the mercenary market
  • Added Murenal Freebooter Capital units to the mercenary market
  • Added Mantaraider Freebooter Heavy Fighter units the to mercenary market
  • Added DLC Verne Bannerless units to the mercenary market
  • Added DLC Piranha Bannerless units to the mercenary market
  • Added random ambushes to the Edge area
  • Added random hostiles spawn to the Edge area
  • Added new top-tier buildings to the Mancer faction
  • Added a wider arch to stone curtain walls to pass foundations or balconies
  • Added Mancer battlement props to pie-shaped foundations
  • Added a Mancer stone first-floor tower
  • Added an Imperial stone first-floor tower
  • Added a Freehouse stone first-floor tower
  • Added a Bannerless stone first-floor tower
  • Added a memorial location and the wreckage of Oberon's Gate to the Maw

[h2]QoL Improvements[/h2]
  • You can no longer build near a ‘for sale’ small settlement
  • Made it so that enemies from random encounters are also shown on the map
  • Removed the curtain wall going to normal bridges over a foundation or balcony
  • Made the little foundation extension appear at the same height as its parent
  • Splinter balance is now shown when buying units from Commanders
  • Resource flow is no longer hidden when opening a dialogue
  • The selected tower political overlay is now always visible in resource flow mode, for every tower
  • Prevented the command Flagship from setting a course across the Edge or into the Maw
  • Commanders and Captains now correctly show up in freebuild
  • You can now buy units for free in freebuild
  • Zoom in photomode allows for greater and smaller FOV values


[h2]Balancing[/h2]
  • Prevented random Imperial houses from spawning
  • Random encounters are matched better with respect to your fleet, having a chance to scale upwards
  • Slowed down some of the smaller airships for more coherent air fleet behaviour
  • Shuffled a few Merchant Princes around to make space on the soultree (they changed faction)
  • Rebalanced the soultree a bit
  • War levels in normal mode progress a tad more slowly, allowing for a longer low-intensity war to occur
  • Balanced defending units from other factions to be 140% tougher

[h2]Visuals[/h2]
  • Improved the Maw/Edge visual effects further
  • Changed the nighttime colour setup to be moodier and added purple tones.
  • Added more detail to existing Mancer top-tier buildings
  • Added more wave splashes on shores and optimized the overall system
  • Corrected wind direction across sails, flags, waves and windmills to be more consistent
  • Fixed the stone aqueduct model gaps and other general visual fopars
  • Fixed the balloon-spawning shader
  • Added more detail to capital Aairship balloons and added detailed rigging to most
  • Added an underside to the Mawspring, for folks trying to place it in the Maw or on the Edge.
  • Fixed up map layout placenames
  • Revamped Shard settlement
  • Revamped Imperial Thunderstrike balloon and added more rigging and general detail.
  • Revamped Bannerless capital Airship balloon and added more rigging and general detail.
  • Revamped the Imperial Surveyor balloon and added more rigging and general detail.
  • Revamped the Freehouse Surveyor balloon.

[h2]Bugfixes[/h2]
  • Fixed stone quarry’s not improving inside Maw
  • Fixed a bug where the naval gun would jump around on a settlement that just turned hostile
  • fixed free house top tier houses from having a weird glow
  • The player fleet health bar is limited to 100%
  • fixed a major issue where freebuild would autosave over slot 1


As always let me know if any bugs pop up and how these additions feel to you.

And here's a little sneak preview of a location I have been dying to share , especially for those deep into the Lore or those that played the Falconeer. A place that felt underwhelming for its significanse in the games. The Gate Memorial

Cheerio,
Tomas