1. Bulwark Evolution: Falconeer Chronicles
  2. News
  3. Beta patch update:

Beta patch update:

Someone reporting the peace proposal actually not working, I fixed that by increasing the pacification value when you accept. Also removed any hostile waves en-route.

let me know if this has unintended consquences

  • prevented harbor buildings from spawning in the maw
  • hostile attack armies get set to friendly when peace breaks out
  • hostile attacking armies get scheduled for despawn when peace breaks out
  • reduction of anger towards your faction increased when peace breaks out
  • Increased the spawn rate of random wildlife (fishes and sarks where missing)


I believe these are the missing changes from the previous beta that got pushed live. Been a bit busy with a secret project, hence those went missing:
  • prevented combat around anomalies from being undecided/unfinished due to enemies being stuck underwater
  • prevented combat around anomalies from being undecided/unfinished due to the battlegroup being stuck at exactly 0 health.
  • prevented the turrets on freebooter units from being replaced with generic point defense weapons
  • reduced the target leading to improve short range point-defense accuracy