1. Bulwark Evolution: Falconeer Chronicles
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  3. beta hotfix

beta hotfix

Hi everyone,

A small weekend patch cuz I finally figured out why this sort of murky darkness had descended on the visuals. It was a faulty shading issue caused by the sort of low lying shadow the Edge cast. I had been trying to correct with post processing leaving the game a bit murkier than before the Edge update. Now that I found the culprit I reverted the color grading settings to a earlier setting.

Also fiddled with some more minor balancing and fixed some streetlights and light fixures from not being fully lit.

changelist:
  • fixed some lights not turned on on imperial buildings
  • Fixed an ugly dark wash that had come over the world in the edge
  • Fixed ambient occlusion not properly fading down on the edge
  • Reduced base output of wood extractor
  • Reduced base output of stone extractor
  • Reduced base output of iron extractor
  • Increased the required power of a tower to reach max output of capital class vessels from a commander (it needs to be bigger)
  • reverted color grading