Beefy update live now
[p]Hi Everyone, it's time to release the latest Beta Patch into the wild.
[/p][p]This is the last mixed/QoL patch until the Behemoth free content expansion coming hopefully later this summer ;) Hope this one is good and let me know if it feels good or if you spot new issues. the Fog of War is a community request that I think is a really nice overall addition, nothing to drastic but should give players a bit better sense of progression thru exploration. [/p][p]New Features:[/p]
[/p][p]This is the last mixed/QoL patch until the Behemoth free content expansion coming hopefully later this summer ;) Hope this one is good and let me know if it feels good or if you spot new issues. the Fog of War is a community request that I think is a really nice overall addition, nothing to drastic but should give players a bit better sense of progression thru exploration. [/p][p]New Features:[/p]
- [p]Added fog of war on the map[/p]
- [p]fog of war is removed by discovering settlements[/p]
- [p]fog of war is removed by building in an area [/p]
- [p]fog of war is removed by visiting fixed purchasable locations.[/p]
- [p]Added the resources a settlement will trade underneath its highlighted world icon (ingame)[/p]
- [p]Added the resources a settlement will trade underneath its name on the map[/p]
- [p]Resource locations near other faction settlements are now owned[/p]
- [p]Highlighting a resource location will show if they are owned in red, [/p]
- [p]Highlighting a resource location will show the owning faction
[/p][p]Not much to see here, move along.[/p]
- [p]Increased the zoom out/height of the camera to go from a max of 120 to 160[/p]
- [p]Added pyro rockets to the Verne , both in practice and inventory[/p]
- [p]Improved the formation flying of capital airships so they are behind and above the plane of the surveyor , and in tighter formation (less bumping)[/p]
- [p]Resource locations near tradable settlements have the largest capacities of 250 units on the map.[/p]
- [p]Resource locations range indication is capped at about a 100 units, so the amount will show but the rings won't grow larger , for practical reasons
[/p][p]So highSo gold
[/p]
- [p]tweaked the lighting and atmospherics to make the sunrises cleaner[/p]
- [p]Golden hour isn't as golden in every direction (the horizon opposite the sun is still blue-ish, the ocean too so it looks less exaggerated. [/p]
- [p]improved the quality and lights on various props[/p]
- [p]Added some small details like, anchors, rivets and railings to various ships[/p]
- [p]Improved the Imperial tradesman ship, cuz it was ugly (edited)[/p]
- [p]Improved model and shader for Crabton Boss[/p]
- [p]Improved shader for murenal[/p]
- [p]Improved model and shader for the Mosaurs, making them look a lot better.
Look at the anchors on that one..[/p]
- [p]trade resources hidden in freebuild mode[/p]
- [p]Free roaming warships hidden in freebuild[/p]
- [p]Dialogue text popup in captain selector improved.[/p]
- [p]Fixed broken airship previews in inventory screen
[/p]