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  3. A little preview off what's on beta, some nice QoL improvements

A little preview off what's on beta, some nice QoL improvements

[p]Hi Everyone,

Someone posted a question on the forum explaining how they were struggling with a number of things in Bulwark, and I once more realized you cannot 'handwave' all of that away by saying it's an experimental game.

So I've been working the last few days on a number of QoL improvements. Small ones like making the tutorial task breakdown dissapear the moment you finish a task, but also bigger ones.

here's my favorite. An entirely new selection effect to highlight what tower is "selected" under the mouse..

This is on the beta patch now and for those that are interested, due to the material instancing that makes the game still run anything decent on normal hardware, I was very hesitant to attempt this. And I've been postponing this for I guess literal years. And then someone comes in, explains correctly what they're struggling with and then you have to get off your lazy ass and do it.

And sometimes it comes out really good. like really good. It's now also clear why you cannot have exact accuracy even with a 2D overlay mouse cursor. But this will help a lot of you. Let me know if I did good.

also I did this :

A little UI element that pops up when you have an outpost or faction building selected and shows you what type of unlock is upcoming and at what population. So it changes based on what building you got selected. That way you get these quick reminders of what you are building for and what's next.

Think that's a good addition. And with the Fog of War on the map and the legenda/key on the map it should foreshadow so much more of the content , instead of relying folks to unlock it eventually.

Allround I think I am really grateful for some of the critical notes, I might sometimes nod off and not work on QoL for a bit, but all the comments do hit home and eventually return good results.

So thank you all![/p]