1. Bulwark: Falconeer Chronicles
  2. News
  3. New Beta with gameplay changes to density and further visual improvements

New Beta with gameplay changes to density and further visual improvements

[p]Massive change incoming on beta -[/p][p][/p]
  • [p]imported more ocean tech/shading from falconeer [/p]
  • [p]improved lighting even more while bringing it back a bit from the bleak realism. [/p]
  • [p]Stone houses along walls are at at right angles so things look a tiny bit more decluttered[/p]
  • [p]whales should go over the edge anymore [/p]
[p][/p][p]big gameplay change..[/p]
  • [p]the density of housing AND industry is directly linked to the worker access at that location. So hive cities.. yes, but everything flows from your citadels,[/p]
  • [p]house upgrades are more tied to worker access now, as well as resource access. So at the outer edges of your settlement housing shouldn't spawn higher tier houses if the worker access isn't there.[/p]
  • [p]income is higher from houses to offset the lighter density in places. [/p][p][/p]
[p][/p][p]This does actually change a lot of the game,, it requires a bit more thinking to gain more splinters through growth, cuz mindlessly grinding walkways isn't an instant solution, and its not for resources either as you cannot insta-fill a resource area anyway.. not without good worker access. Anyways this came to me from a user review that said the most efficient settlements look the worst. Which was actually the case, this is a bit of a remedy for that.

Now available on beta[/p]