New Beta with gameplay changes to density and further visual improvements
[p]Massive change incoming on beta -[/p][p][/p]
Now available on beta[/p]
- [p]imported more ocean tech/shading from falconeer [/p]
- [p]improved lighting even more while bringing it back a bit from the bleak realism. [/p]
- [p]Stone houses along walls are at at right angles so things look a tiny bit more decluttered[/p]
- [p]whales should go over the edge anymore [/p]
- [p]the density of housing AND industry is directly linked to the worker access at that location. So hive cities.. yes, but everything flows from your citadels,[/p]
- [p]house upgrades are more tied to worker access now, as well as resource access. So at the outer edges of your settlement housing shouldn't spawn higher tier houses if the worker access isn't there.[/p]
- [p]income is higher from houses to offset the lighter density in places. [/p][p][/p]
Now available on beta[/p]