1. Bulwark: Falconeer Chronicles
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  3. Latest updates released live

Latest updates released live

[p]Hi everyone,

An update that changes some fundemental things
[/p][p] The increased density from a few upgrades ago is now still posibble but the amount of workers at a location is much more influential[/p]
  • [p]workers access determine how many houses get build along a walkway[/p]
  • [p]worker access determines the quality (together with resource acces) of the house, the size and splinter revenue[/p]
  • [p]top tier houses can only spawn at top tier locations[/p]
  • [p]walkways with low worker access will spawn the worst and fewest houses[/p]
  • [p]I've toned it down a bit, but if this mechanic is enjoyed I can sharpen it up.

    [/p]
[p]I have improved the visuals in several ways[/p]
  • [p]The ocean looks fresher and colors in general less cloudy[/p]
  • [p]the draw distance has been substantially improved, reduce it in the visual quality setting if it affects performance.[/p][p][/p]
[p]Hope this patch is enjoyed, feedback is welcome,

Cheerio,[/p][p]Tomas



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