Repairman BETA gets with naval attacks, fortress blockades and wall updates
- [p]So the new update is getting more stuff, now open for testing on the public beta. Go to game properties/editions and betas/ and select beta There's a bunch getting added.
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- [p]enemy fortresses may also spawn on your trade routes as a naval blockade,,[/p]
- [p]two new smaller fortresses added for variety [/p]
- [p]as soon as you declare war the random warships( of that faction that sail around) will target your biggest port and come at you.. regular naval attacks will occur[/p]
- [p]some warships may sail to the settlement under threat by the player if the player hasn't yet conquered anything but is at war[/p]
- [p]in total conquest more faction diversity in the attacks[/p]
- [p]units en-route to the player for a war assault, may divert to defend a settlement under attack by the player[/p]
- [p]pirates and monsters on traderoutes now spawn more often close to your best warship on that route[/p][p][/p][p][/p]
The Repairman has his own base
- [p]refugees may spawn later in the game as well[/p]
- [p]prevents loading of old commander lists[/p]
- [p]prevents the "fortress message" from happening if there is no fortress[/p]
- [p]added more health to trading ships[/p]
- [p]reduced health on patrolling enemy vessels[/p]
- [p]improved ocean gerstner performance
[/p]
- [p]fixed event GUI hiding during encounters[/p]
- [p]prevented loading errors from corrupting a save[/p]
- [p]massively improved the ship traderoute pathfinding..[/p]
- [p]improved economy performance[/p]
- [p]naval command ship reveals map|[/p]
- [p]improved shipping pathfinding[/p]
- [p]improved load performance[/p]
- [p]added a gunturret repair commander
[/p]
Tomas
ps: the Shipshaper demo went Overwhelmingly positive!! Go check it out:
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