Merry Holidays from the Ursee!
The last development update for this year likely. I'll keep it small because well it's Christmas and my birthday is on boxing day (turning 46, sigh) and the week after Christmas me and the family are taking a small holiday ;)
So down to business, with the addition of the event system I've been able to add new ways to unlock new buildings such
Including gaining new outposts that can grow into citadels. Which in turn has pushed me to increase the variety of citadels that can spawn.
Which in turn is leading some quit spectacular new vistas

Here's a video of some of that in action, it's not really focused, just me fooling around with the settlement. But should prove insightful and also shows some of the advances to the portraits, AO and other reasonably subtle FX work:
[previewyoutube][/previewyoutube]
[h2]And to close here's some crazy results form the Discord community:[/h2]
[h2](Discord Link)[/h2]
Someone managed to get it to work on Proton, and run it smoothly as well on a Deck!.

Here a user has gone stratospheric over a couple of days and stacked towers and foundations into an extreme creation that hit over 50 million triangles in view! GPU melting stuff! Well worth a zoom!

That is all for now, don't forget to follow the game here on Steam, wishlist and so forth, all that support is appreciated and allows me to work on the game and take the time to cook this up properly. It's also super motivating to hear back from all of you!
[h3]Anyways, keep safe and see you in '23 [/h3]
So down to business, with the addition of the event system I've been able to add new ways to unlock new buildings such

Including gaining new outposts that can grow into citadels. Which in turn has pushed me to increase the variety of citadels that can spawn.

Which in turn is leading some quit spectacular new vistas


Here's a video of some of that in action, it's not really focused, just me fooling around with the settlement. But should prove insightful and also shows some of the advances to the portraits, AO and other reasonably subtle FX work:
[previewyoutube][/previewyoutube]
[h2]And to close here's some crazy results form the Discord community:[/h2]
[h2](Discord Link)[/h2]
Someone managed to get it to work on Proton, and run it smoothly as well on a Deck!.

Here a user has gone stratospheric over a couple of days and stacked towers and foundations into an extreme creation that hit over 50 million triangles in view! GPU melting stuff! Well worth a zoom!

That is all for now, don't forget to follow the game here on Steam, wishlist and so forth, all that support is appreciated and allows me to work on the game and take the time to cook this up properly. It's also super motivating to hear back from all of you!
[h3]Anyways, keep safe and see you in '23 [/h3]