Major update for MKB users on the DEMO
[h2]Hi Everyone, a MKB update![/h2]
So what happens in the days/weeks leading up to a release even a demo, is a form of tunnelvision. You get stuck in to make the game happen and meet that deadline.
In this case my tunnelvision and personal preferences made me miss a major issue with the MKB contols.
The left and right mouse button were reversed. I've not had a lot of sleep these days and I missed some of your cues and comments on this. Until someone clearly came out and said it.
So sorry..
But here's what I changed Today in the hopes that it improves the MKB experience .
I've also added a bit more tutorial text on the following topics
I hope these changes alleviate some of the frustration, and await all feedbacks ;)
So what happens in the days/weeks leading up to a release even a demo, is a form of tunnelvision. You get stuck in to make the game happen and meet that deadline.
In this case my tunnelvision and personal preferences made me miss a major issue with the MKB contols.
The left and right mouse button were reversed. I've not had a lot of sleep these days and I missed some of your cues and comments on this. Until someone clearly came out and said it.
So sorry..
But here's what I changed Today in the hopes that it improves the MKB experience .
- MLB and MRB switched
- No auto switching to ground after building
- An updated visual to indicate what tower will be selected with the cursor on the ground
- No selection when pressing select on a tower
- A harbour always makes its first wall automatically to connect it
- Space AND MMB switch between air and ground (space being the bound key now)
I've also added a bit more tutorial text on the following topics
- why ground building exist (basically ground is the mode where you build your settlement , only resources and harbors are built from the surveyor)
- that you cannot build from a tower if its not connected or nearby a source of wood or (you can build too a connected tower or source tho)
- resources are unlimited!!!!! there is no storage and only the distance (in towers and walkways) is limited.
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I hope these changes alleviate some of the frustration, and await all feedbacks ;)