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  3. Experimental camera panning on WASD now live (I did listen)

Experimental camera panning on WASD now live (I did listen)

I have heard the chorus of people that dislike being stuck to a single tower in build mode.
I even suspect many don't even make it to the surveyor flying mode that is meant to alleviate that.

But I have been trying all kinds of prototypes for a long time to get something working that works with the tower focused building system. That still allows for WASD camera motion across the screen.

[h2]I think I've found something,[/h2]

it's not 100% perhaps what people expect, the camera is still tethered to the tower or surveyor, but the tether is now loose for a about a single screen (so you cannot pan and leave your selected tower, or surveyor out of view)

How it works:

-panning with WASD is now default, it's undocumented and experimental
-orbit now only on the MMB
- you cannot orbit and pan at the same time
-when you scroll down or zoom in, the pan resets itself to focus on your selected tower.
-panning is not supported on controller (tho I doubt controller users will miss it)

[h2]So two strong requests:[/h2]

if you support this change, please please let me know in the comments, it's certainly a devation of the design vision and I need strong backup from everyone that had issues that yes this is going to alleviate your concerns. This has been strangely, and I guess hard to understand, a very hard mechanic to get to work. It also does mess up the building of balconies, cuz that's now very hard when you are panned away. But perhaps that's just the price of accesibility.

If you do not support this change, please please also let me know.

I will make this option available permanent, but if this panning is turned on or off by default is up to you!

Anyways it's live now..
It might cause a lot of bugs, I haven't been able to test it properly. But would like the nextfest players to experience this.

Let me know what's broken please..


to those new, this might feel like a minor update, but both technically, conceptually and in the forum history I think this is the nr1 topic around the game. so chime in please.

Kind regards,
Tomas