Less janky cursor snapping and more QoL updates
Hi everyone.
[h2]Today's update features the following changes
[/h2]
[h3]cursor jank[/h3]
The cursor now hold for a count while hopping between towers or floors on the ground, this makes the entire feel less 'janky'. sacrifising a bit of speed for a moment where the cursor is forced to be centered.
[h3]hold mouse to open event[/h3]
Opening a commander/captain menu or a random encounter is now done thru holding the left mouse button (or instantly thru the RMB) this prevents accidental openings and is smoohter than doubleclick (bad idea that)
[h3]Map command panel (just features fast travel for now)[/h3]
the map now has a dedicated "travel here"button instead of the instant fast travel on LMB. So basically you can select something on the map to inspect it, without traveling there. This also allows future features like selecting a hostile settlement run by an AI faction and for instance sending all your warships there. (not confirmed but I now have room for buttons to do cool stuff like that in the future)
So these might feel like incremental changes or small QoL changes, but that's the theme for the Evolving demo until my holiday. Get as much 'feel'things fixed rather than focusing on the big strategy mechanics.
I know you all would love more content, AI settlements and grand strategy, but I feel grinding at the accesibility and mkb feel to reduce as much jank as possible is most valuable while the evolving demo is up.
as always shit may break, let me know when it does ;)
[h2]Today's update features the following changes
[/h2]
[h3]cursor jank[/h3]
The cursor now hold for a count while hopping between towers or floors on the ground, this makes the entire feel less 'janky'. sacrifising a bit of speed for a moment where the cursor is forced to be centered.
[h3]hold mouse to open event[/h3]
Opening a commander/captain menu or a random encounter is now done thru holding the left mouse button (or instantly thru the RMB) this prevents accidental openings and is smoohter than doubleclick (bad idea that)
[h3]Map command panel (just features fast travel for now)[/h3]
the map now has a dedicated "travel here"button instead of the instant fast travel on LMB. So basically you can select something on the map to inspect it, without traveling there. This also allows future features like selecting a hostile settlement run by an AI faction and for instance sending all your warships there. (not confirmed but I now have room for buttons to do cool stuff like that in the future)
So these might feel like incremental changes or small QoL changes, but that's the theme for the Evolving demo until my holiday. Get as much 'feel'things fixed rather than focusing on the big strategy mechanics.
I know you all would love more content, AI settlements and grand strategy, but I feel grinding at the accesibility and mkb feel to reduce as much jank as possible is most valuable while the evolving demo is up.
as always shit may break, let me know when it does ;)