1. Bulwark Evolution: Falconeer Chronicles
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  3. New tutorial!

New tutorial!

A new major update to the Evolving Demo


It's been a unsettling month but I am finally back to work and making progress. Because it's been quite long (3-weeks since the last update at least) and not my regular near daily pace I felt it was time to upload all the recent work.

[h2]New tutorial[/h2]
The major addition this time is a new Tutorial.

The new tutorial attempts to address the flaws in the old one. It doesn't start of in the air but rather building on the ground with several buildings already established. It also adds many more explanations and detail sections to get you into some of the workings of building in Bulwark. On top of that many more feedback moments and explanations have been added for stuff like the map, gaining outposts , captains and such.

One warning tho, Voice recording with Chris Lines (the actor behind the advisor) has been scheduled for late next week, but I didn't want to withhold you all from trying out and feed-backing on the tutorial after this long an absence. So Gary the Wired Production Community manager (nom de guerre :D3gausser as streamer) has voiced some placeholder lines for you all until Chris can take the time to put in one of his great performances .

[h2]Other content[/h2]
There is also a ton of changes and improvements incoming with this patch.
Chief among this is the ability to select which outpost you 'drop' from the surveyor. Once you've collected more than one (or in freebuild) you use the Qand E or d-pad up/down to toggle between all the dropable buildings you've got. An oft requested feature that will make it so much easier to make your favorite or mancer outposts.

Another addition is a Freehouse warbird stabler commander with it's own unique freehouse tower architecture.

[h2]Changelist[/h2]

[h3]New content[/h3]
  • added a starting settlement for the tutorial
  • New tutorial
  • Placeholder temporery voice acting used until recording is complete later this month.
  • added systems for static premade settlements and towns
  • added selector function to your dropable inventory on the Q/E buttons or the d-pad up/down.
  • added a freehouse stabler warbird commander
  • New Mancer refugee event added.
  • multiple new warnings and feedback added


[h3]improvements [/h3]
  • surveyor hovers 80meters behind a tower, not on top of it.
  • made it that the resource system updates directly faster after building a new tower, so you don't have to wait to see the resources update..
  • improved the ground cursor workings of the surveyor, smoother and less janky
  • made it so that commander HQ props only spawn in the commander menu.
  • made it so that higher balconies don't always obstruct the construction of lower foundations.
  • loosened the harbor build restrictions a bit (i.e harbors can be closer together)
  • Changed the method to open the commander or captain selector to A/LMB so you can just click it when the line is retracted rather than "build"
  • loosened the harbor build restrictions a bit (i.e harbors can be closer together)



[h3]minor changes[/h3]
  • made balcony distance from the tower (how far it stands out, floor dependent, so wider at the bottom, tighter at the top)
  • walkways from citadels are now iron/defensive
  • stone walkways up to industry stay stone or iron longer. But have more floodlights and only the very tip (connecting to the extractor ) is wood
  • made the dark patch on the construction FX fade in the ground fog (especially noticable in the maw etc)
  • made the floodlights near industrial zones more common
  • if you open the commander menu on an unfinished tower, it will cap it .
  • building on seatrees now gets you a warning
  • trying to add commanders or captains when you have none avail now gets you a warning
  • made the distance balconies are set from the main tower also relative to the tower height, so a squat tower also gets the conical profile.
  • balanced base production ranges to be higher for iron and stone



And thanks for all the sympathies on the previous post, it's been a bit of a month and I'm just relieved to be back to work again and getting new content out there for you all to try.

I wasn't able to record all the changes this time as I was well, pretty out of it for a bit, but most is documented. This is a major update so please let me know if something is broken.

Cheerio
Tomas