skip tutorial? hell yes!
Hi all,
I did hear the calling for a way to skip the new more rigid tutorial. there is a new campaign screen that allows you to disable it., that should save some annoyance for those putting in hours in the demo (I can see you!!)
Also a bunch of other changes , here's the list:
As always please report any broken stuff.!
I did hear the calling for a way to skip the new more rigid tutorial. there is a new campaign screen that allows you to disable it., that should save some annoyance for those putting in hours in the demo (I can see you!!)
Also a bunch of other changes , here's the list:
- added a scenario settings menu
- scenario's spawn faction specific outposts
- fixed some weird cursor resets on controller
- faded blocked cursor when ground building on the buildline
- removed timeout for fresh extractors to respond quicker to them receiving their first connection and start producing
- increased distance that walls can be snapped and build
- removed cursor blinking to illegal harbor at illogical distances to any shore tower
- advisor dresses in the fashion of the dominant faction, (slippery bastard)
- fixed the maw/mawspring shader (some buidlings were missing the depth shadows)
- fixed resource reports not being prompted
- fixed harbors from another savegame scenario attracting ships for hire
- fixed a bug where long walkways wouldn't reach and be auto destroyed
- fixed a bug where political influence from commanders was rampant and would take over the entire settlement.
- added an event for the pirate skullship commande
As always please report any broken stuff.!