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  3. skip tutorial? hell yes!

skip tutorial? hell yes!

Hi all,

I did hear the calling for a way to skip the new more rigid tutorial. there is a new campaign screen that allows you to disable it., that should save some annoyance for those putting in hours in the demo (I can see you!!)

Also a bunch of other changes , here's the list:

  • added a scenario settings menu
  • scenario's spawn faction specific outposts
  • fixed some weird cursor resets on controller
  • faded blocked cursor when ground building on the buildline
  • removed timeout for fresh extractors to respond quicker to them receiving their first connection and start producing
  • increased distance that walls can be snapped and build
  • removed cursor blinking to illegal harbor at illogical distances to any shore tower
  • advisor dresses in the fashion of the dominant faction, (slippery bastard)
  • fixed the maw/mawspring shader (some buidlings were missing the depth shadows)
  • fixed resource reports not being prompted
  • fixed harbors from another savegame scenario attracting ships for hire
  • fixed a bug where long walkways wouldn't reach and be auto destroyed
  • fixed a bug where political influence from commanders was rampant and would take over the entire settlement.
  • added an event for the pirate skullship commande


As always please report any broken stuff.!