1. Bulwark Evolution: Falconeer Chronicles
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  3. Beta update now live

Beta update now live

I'm back from Gamescom, all my kids have impetigo (this is not a rank in the Ordo Hereticus, but they do look like Abhumans while we wait for the penicillin to kick in :) so things have been a bit hectic. But a patch got done for the Naval Command beta ;).


    storms fade out to the proper color, rather than flickering to another color for a moment
    tower height is less dependent on workers, giving more building freedom and preventing issues in the tutorial
    masts destroy rarely
    added additional Freehouse trader and ship
    added additional Imperial trader and ship
    added wood to a mancer trading captain
    getting training at Treewatch now spawns a post dialogue stamp animation
    ships should not be stop when attacked by a mosaur
    point defense turret made cooler.
    some secret stuff that's not unlockable atm..

    edit*** added a few more
    tried to improve the space docked ships give each other
    harbours can be build closer to each other

    edit *** added even more today, keep em coming

    [*] question marks become red when in combat
    main menu has colorful rollovers again
    scenario menu has colorful rollovers again
    clear progress cannot be triggered by accident in main menu
    fixed an issue in the tutorial where you could get stuck when not providing iron to the outpost
    fixed enemies not targeting the surveyor
    fixed enemies not spawning to defend if you used the assault or naval destination marker near a settlement
    fixed a advisor text error if you attempt to switch between ground and air and the naval ship is near but not near enough

    [/list]

    Aye, your ship is giving me the evil eye.

    Noisy cricket


    Alright, back to work for me.. And thanks to everyone who has been posting bugs and feedback ;) keep at it.

    Cheerio,
    Tomas